sebastienlagarde
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5fadfa91
|
minor change
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7 年前 |
Remy
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456977b5
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Fix FBX import errors
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7 年前 |
Tim Cooper
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987a1633
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[urgent]Remove wrongly added rc files.
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7 年前 |
uygar
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81cb95dc
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Merge branch 'master' into shadows-biasing
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7 年前 |
sebastienlagarde
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64839789
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Working version
Still color picker in game and motion vector to fix
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7 年前 |
GitHub
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c26fa8d3
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Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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585366d1
|
Correct pipeline assets not beeing set up correctly after running the tests.
Also, backup and restore current opened scenes after running any test.
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7 年前 |
Paul Melamed
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6aaa2cd7
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using HTile mask to determine what decal properties affect drawable geometry
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7 年前 |
sebastienlagarde
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0579d059
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
GitHub
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7b9f9990
|
Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
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7 年前 |
Remy
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5c26bacc
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Paul Melamed
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8c9541db
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Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
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7 年前 |
sebastienlagarde
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3623b5e1
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add mipindex for blit + add a separate sahder resources
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7 年前 |
GitHub
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0e9b43a3
|
Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix
Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
Paul Melamed
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53c32b8e
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fix z/y axis swap to column major
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7 年前 |
Remy
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2a269903
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Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
sebastienlagarde
|
9269e0af
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First draft
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7 年前 |
Evgenii Golubev
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c1c33a32
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Support asymmetry with reprojection
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7 年前 |
Remy
|
ae087b6d
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Paul Melamed
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163fdc44
|
Intermediate commit
|
7 年前 |
Sebastien Lagarde
|
8d423a94
|
Update package version to 0.1.26
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7 年前 |
Tim Cooper
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55238b57
|
Split resources into editor and runtime resources
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7 年前 |
GitHub
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52d33a88
|
Merge pull request #854 from Unity-Technologies/LW-Resources
[Fix]Move all LW resources into the resources asset.
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7 年前 |
Tim Cooper
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20f2f82e
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[Fix]Move all LW resources into the resources asset.
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7 年前 |
sebastienlagarde
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174630e7
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
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f1dcea79
|
Merge pull request #853 from EvgeniiG/master
Add more phase functions
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7 年前 |
GitHub
|
7d86032b
|
Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
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7 年前 |
sebastienlagarde
|
054213ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support
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7 年前 |
Remy
|
d7fec4b5
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Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
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7 年前 |
sebastienlagarde
|
2345a375
|
Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
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7 年前 |
GitHub
|
4cb77cb7
|
Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
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7 年前 |
Remy
|
7d2a78de
|
Rename file because of filename case issue, before going into berserk mode.
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7 年前 |
sebastienlagarde
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c99235da
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Move range renderqueue to class HDRenderQueue
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7 年前 |
Frédéric Vauchelles
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658473fa
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[PlanarReflection] Adding probe profiling test
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7 年前 |
Remy
|
5e8994c2
|
Replace emissive maps by spotlights
|
7 年前 |
sebastienlagarde
|
10a938eb
|
Add support for transparent queue priority
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7 年前 |
GitHub
|
cc8c318a
|
Merge pull request #850 from EvgeniiG/master
Factor out VolumetricLightingModule
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7 年前 |
Frédéric Vauchelles
|
504ba0e9
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[PlanarProbes] Packed env light data and env proxy data
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7 年前 |
Remy
|
bf0c641c
|
File names case getting me crazy 2/2
|
7 年前 |
GitHub
|
1f961a99
|
Merge pull request #849 from Unity-Technologies/prototype/decals_workflow
Don't check textures slots in decal material validation
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7 年前 |
Frédéric Vauchelles
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c2dbc138
|
[PlanarReflection] Renamed to influence space
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7 年前 |
sebastienlagarde
|
02e0282c
|
Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
|
7 年前 |
Remy
|
b5ffd536
|
File names case getting me crazy 1/2
|
7 年前 |
Frédéric Vauchelles
|
f2351cfb
|
Revert "[PlanarReflection] Render only visible probes"
This reverts commit a80f3f42d802cf795e1875b352f5246be693d801.
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7 年前 |
sebastienlagarde
|
1d94ca60
|
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
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7 年前 |
sebastienlagarde
|
9354740d
|
HDRenderPipeline: Revert minor code done by decals PR that should have been reverted also
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7 年前 |
Frédéric Vauchelles
|
ab695763
|
Revert "[PlanarReflection] Render only visible probes"
This reverts commit d65e2908f582cc2d57c445e2f280c427b2458f5d.
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7 年前 |
GitHub
|
6e5bc8c0
|
Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha
Prototype/decals premult alpha
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7 年前 |
Frédéric Vauchelles
|
dc17338f
|
[PlanarReflection] Render only visible probes
|
7 年前 |
GitHub
|
1b26f1fe
|
Merge pull request #847 from EvgeniiG/master
Make VBuffer view handling less error prone
|
7 年前 |