4563 次代码提交 (d248d9bc-5e32-4679-8ce0-e51a7e40478c)

作者 SHA1 备注 提交日期
Evgenii Golubev 7552aebb Factor out the SH code 7 年前
sebastienlagarde 71d0b5b0 Fix camera relative issue 7 年前
Evgenii Golubev fede07d1 Clean up 7 年前
Remy 7cebde26 Planar reflections tests. 7 年前
sebastienlagarde bca8be27 HDRenderPipeline: NaN correction - missing file 7 年前
Evgenii Golubev cf3f599b Use Peter-Pike's shader code 7 年前
Remy e305488e Add Load Scene button in the test result window 7 年前
sebastienlagarde 4a7e93dd HDRenderPipeline: Small NaN correction (naming and test) 7 年前
Evgenii Golubev 7783b967 Remove "unsafe" 7 年前
Remy 9ca1f654 Update 9001 decals template. Bug was corrected. 7 年前
sebastienlagarde ae7b43f7 HDRenderPipeline: Re-add #ifeditor to compile standalone player 7 年前
Julien Ignace 55ae07e1 Fixed DBuffer HTile binding when ShadowMask or enabled. 7 年前
Evgenii Golubev a2f434d5 Reduce the number of slices by 2x 7 年前
Remy ed433ef9 Prevent trying to destroy base black texture from test result window 7 年前
Sebastien Lagarde 2b305b91 HDRenderPipeline: Remove unused code 7 年前
Julien Ignace c1097c06 Fixed clear color parameter in some SetRenderTarget overloads 7 年前
Evgenii Golubev 79e2a564 Fix formatting 7 年前
Remy 1210c14d Update 3001 with zbuffer debug view 7 年前
GitHub e3f10134 Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass 7 年前
Julien Ignace 15e143c1 Temporary Fix for Post Processes 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 7 年前
sebastienlagarde 52efe7dd Fix issue with depth offset and velocity pass 7 年前
Remy 22d1cf5d Update 2201 template, priority seems corrected 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
Evgenii Golubev 5cde6c51 Further optimize the SH code 7 年前
GitHub 4c36ac1b Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode 7 年前
Julien Ignace d57bd221 Fixed viewport for post HDRP rendering in the editor. 7 年前
Evgenii Golubev f1562a13 Optimize the SH code 7 年前
sebastienlagarde 0a639940 Split files 7 年前
Alex Lian e9016313 Add function for preparing a project for editor tests 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
Evgenii Golubev 58c2d521 Mark functions as static 7 年前
sebastienlagarde 6b5a7931 Apply on array 7 年前
Paul Melamed 8989d3ef decal culling by distance with fade scale 7 年前
Alex Lian fd8cb61d Build automation with automation-tools 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Evgenii Golubev df7239df Add a comment 7 年前
sebastienlagarde e9d63252 HDRenderPipeline: Disable Unused camera draw mode 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
GitHub 1728fbeb Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 3d76f69e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev bdb7b999 Evaluate the ambient probe outside of the loop 7 年前
GitHub cf19b804 Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug 7 年前
Evgenii Golubev 3d08aa2e Use the Cornette-Shanks phase function for the ambient lighting 7 年前
Sebastien Lagarde 2e3d9603 update comment 7 年前
Felipe Lira 824548ef Fixed spot light shadows. 7 年前
Evgenii Golubev d60971bd Add another version of ComputeCubemapTexelSolidAngle() 7 年前
Sebastien Lagarde c24ba107 Few adjustement 7 年前
Tim Cooper 903590af fix submodule version 7 年前