Evgenii Golubev
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d1f3563b
|
Rename ImportanceSampleGGXViewIndDir() to ImportanceSampleGGXDirVeqN()
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8 年前 |
Evgenii Golubev
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e195a008
|
Remove semicolons after macro definitions
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8 年前 |
Evgenii Golubev
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33a76e5a
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Factor out PARALLEL_SCAN()
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8 年前 |
Evgenii Golubev
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3c94f605
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Store the MIS data in an equiareal map
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8 年前 |
Tim Cooper
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5ce376fd
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Moving to interfaced based SRL for better abstraction from Unity core
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8 年前 |
Evgenii Golubev
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c31ad089
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Build probability tables using only 2D textures (cubemaps as arrays)
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8 年前 |
Tim Cooper
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d159698d
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Add code to the loops to clear the intermediate renderers generated by the loop.
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8 年前 |
Evgenii Golubev
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9ec4d867
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Clean up
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8 年前 |
Tim Cooper
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6efb23b6
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[srl]Start porting loops to use new state context.
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8 年前 |
Evgenii Golubev
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5f0870cc
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Update comments and store the value of the integral of the image
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8 年前 |
Tim Cooper
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7c771e53
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[srl]Fix scene view rendering of fptl and hd loop
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8 年前 |
Evgenii Golubev
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0b7d0d75
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Update the comment
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8 年前 |
Tim Cooper
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1ddcb9ee
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Merge remote-tracking branch 'origin/master' into refactorentrypoint
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8 年前 |
Evgenii Golubev
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52100761
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Use texture Load() instead of sampling
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8 年前 |
GitHub
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8760c4f3
|
Merge pull request #65 from Unity-Technologies/LayeredLit
First version of Layered Lit shader height based blending.
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8 年前 |
Evgenii Golubev
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c3acc973
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Initial implementation of BuildProabilityTables()
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8 年前 |
GitHub
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d5fa4483
|
Merge pull request #64 from EvgeniiG/master
Optimize IntegrateLD()
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8 年前 |
Evgenii Golubev
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62d91392
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
0e06d868
|
Implement ComputeCubemapTexelSolidAngle()
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8 年前 |
Evgenii Golubev
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1e6ba10e
|
Perform stronger artifact clamping
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8 年前 |
Evgenii Golubev
|
b9f2f83e
|
Update the comment
|
8 年前 |
Evgenii Golubev
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8ad80363
|
Rename Hammersley and Fibonacci files
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8 年前 |
Evgenii Golubev
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db24b840
|
Remove the unused function argument
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8 年前 |
mmikk
|
922fa26b
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minor clean up. Didn't need these afterall
minor clean up. Didn't need these afterall
|
8 年前 |
mmikk
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485cc57e
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prepare for platforms with compute but no texCubeArray
prepare for platforms with compute but no texCubeArray
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8 年前 |
mmikk
|
36652038
|
enable trilinear on panos for ibl on mobile
enable trilinear on panos for ibl on mobile
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8 年前 |
GitHub
|
5cecc6c4
|
Update README.md
|
8 年前 |
Julien Ignace
|
af076815
|
Merge branch 'master' into LayeredLit
|
8 年前 |
Julien Ignace
|
95bd4bde
|
First version of layered shader height blending.
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8 年前 |
Tim Cooper
|
e9ce1c42
|
[srl]Implement c# changes to match the c++ code changes.
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8 年前 |
Peter Bay Bastian
|
46e1234d
|
Styling for connectors
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8 年前 |
Peter Bay Bastian
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cb87ed84
|
Minor improvements to graph inspector
|
8 年前 |
Peter Bay Bastian
|
7343f497
|
Added IDisposable functionality to ObjectPool (and ListPool)
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8 年前 |
Peter Bay Bastian
|
ddc991d7
|
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
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8 年前 |
Peter Bay Bastian
|
e5c4ffb6
|
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
|
8 年前 |
Peter Bay Bastian
|
a2959466
|
Implemented node pinning
|
8 年前 |
Peter Bay Bastian
|
2483a684
|
Added preview of first selected node in inspector
|
8 年前 |
Peter Bay Bastian
|
0d1c4d7e
|
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
|
8 年前 |
Tim Cooper
|
56dd09da
|
[mat graph]Allow connection, it should replace existing.
|
8 年前 |
Peter Bay Bastian
|
af604cb5
|
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
|
8 年前 |
Peter Bay Bastian
|
e69e0431
|
Foundation has been laid for node inspectors (partially implemented for surface master)
|
8 年前 |
Tim Cooper
|
e1f379f3
|
Recreate latest changes from RMGUI from joce
|
8 年前 |
Peter Bay Bastian
|
8dd129c5
|
Extracted type mapping functionality into own class such that it can be re-used for node inspector
|
8 年前 |
Peter Bay Bastian
|
14bd9deb
|
Minor codestyle clean-up
|
8 年前 |
Peter Bay Bastian
|
5b3b60c7
|
Fix for serialized selection
|
8 年前 |
Peter Bay Bastian
|
508a8634
|
Minor drawer clean-up and replaced NodeExpander with Clickable
|
8 年前 |
Peter Bay Bastian
|
5960f11a
|
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
|
8 年前 |
Evgenii Golubev
|
e68c22d7
|
Rename ImportanceSampleGGXDirIsotropic() to ImportanceSampleGGXViewIndDir() to avoid confusion
|
8 年前 |
Evgenii Golubev
|
65fc4234
|
Optimize IntegrateLD() by using D_GGX_Inverse()
|
8 年前 |
Evgenii Golubev
|
7e821fe0
|
Implement ImportanceSampleGGXDirIsotropic()
|
8 年前 |