Tim Cooper
c2f74843
Fix up setting preview properties to be pull based instead of push based (needs close review)
9 年前
Tim Cooper
a30720aa
[shader graph]Update shader.
9 年前
Tim Cooper
64357be6
[shader graph]Add asset preview for graph.
9 年前
Tim Cooper
e902d076
[Shader Graph] Remove time hacks and use time overrides when rendering. Use real editor time.
9 年前
Tim Cooper
d5f1b3d0
[shader graph]Add a bunch of reference from the standard assets
9 年前
Tim Cooper
e7365ac3
[shader graph] add lerp node.
9 年前
Tim Cooper
5e91ab4b
[Shader Graph] Update some graphs
9 年前
Tim Cooper
e1a0768f
[Shader Graph]
Add preview for main node
Allow overriding of preview size per node
Fix issue with preview generation happening before active nodes were recached
Allow 'preview' generation to generate surface shaders
Fix bug in function3 nodes
9 年前
Tim Cooper
e7683d01
[shader graph]Add resharper settings
9 年前
Tim Cooper
7d0465eb
[Shader Graph]Reformat the code to match conventions.
9 年前
Tim Cooper
8ca98e2d
[Shader Graph] update editor config
9 年前
Tim Cooper
41921c92
[Shader Graph] update serialization
9 年前
Tim Cooper
3a90f6f2
[Shader Graph] Rearrange project structure.
9 年前
Tim Cooper
11fd2564
[ui]Update ignore file
9 年前
Tim Cooper
4f5faaa2
[Shader Graph]Add project settings
9 年前
vlad-andreev
95f2a88a
fixed asserts
9 年前
Tim Cooper
020016bd
[ShaderGraph]Add metal Graph
9 年前
vlad-andreev
0f3f4930
tabs
9 年前
Tim Cooper
f318db1d
[Shader Graph]Cleanup Pass 1
9 年前
vlad-andreev
63781976
fixed compute buffer leak
9 年前
Tim Cooper
1eaab6d4
[MaterialGraph] Compiling (and working) specular / metal setups.
9 年前
vlad-andreev
9854fa87
updated shaders after the 5.4 merge
9 年前
Tim Cooper
3138de7e
[Shader Graph]Fix minor issues as they are encountered
9 年前
mmikk
7c5b7deb
adding a skydome
This skydome is intentionally set to "Glossy Reflection" which means
it's ONLY to be used with a reflection light set to custom. For a
different use-case uncheck or make a copy.
9 年前
Tim Cooper
2de768fd
[Shader Graph]Making it work on current setup.
9 年前
mmikk
c8549891
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
9 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
9 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
9 年前
Joachim Ante
8c526b38
line endings and remove unused code
9 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
9 年前