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[Shader Graph] update serialization

/main
Tim Cooper 9 年前
当前提交
41921c92
共有 3 个文件被更改,包括 9 次插入5 次删除
  1. 1
      UnityProject/Assets/UnityShaderEditor/Graphs/FresnelFromSGraph.ShaderGraph
  2. 4
      UnityProject/Assets/UnityShaderEditor/Graphs/MetalTest.ShaderGraph
  3. 9
      UnityProject/ProjectSettings/EditorSettings.asset

1
UnityProject/Assets/UnityShaderEditor/Graphs/FresnelFromSGraph.ShaderGraph


- {fileID: 11400010}
- {fileID: 11400012}
- {fileID: 11490432}
- {fileID: 0}
edges:
- m_FromNode: {fileID: 11400010}
m_ToNode: {fileID: 11400012}

4
UnityProject/Assets/UnityShaderEditor/Graphs/MetalTest.ShaderGraph


m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ef5b9f0785847b04983f907c7f016a36, type: 3}
m_Name: TestGraph2
m_Name: MetalTest
m_EditorClassIdentifier:
m_MaterialProperties: {fileID: 11468610}
m_MaterialOptions: {fileID: 11461844}

m_Node: {fileID: 11450928}
m_PrecisionNames:
- half
m_LightFunctionClassName: UnityEditor.Graphs.Material.PBRSpecularLightFunction
m_LightFunctionClassName: UnityEditor.Graphs.Material.PBRMetalicLightFunction
--- !u!114 &11461844
MonoBehaviour:
m_ObjectHideFlags: 1

9
UnityProject/ProjectSettings/EditorSettings.asset


--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
m_ExternalVersionControlSupport: 1
serializedVersion: 3
m_ExternalVersionControlSupport: Visible Meta Files
m_DefaultBehaviorMode: 0
m_SpritePackerMode: 2
m_SpritePackerPaddingPower: 1
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
m_ProjectGenerationRootNamespace:
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