GitHub
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3fc9fef0
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Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
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7 年前 |
GitHub
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d85ad761
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Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
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7 年前 |
GitHub
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a85fe8fe
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Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
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7 年前 |
Julien Ignace
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1a984f4b
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Bundle of warning fixes.
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7 年前 |
GitHub
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411083d3
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Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
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7 年前 |
sebastienlagarde
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04996a33
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Another way to remove additional settings for shadow
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7 年前 |
GitHub
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2a9dd486
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Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
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7 年前 |
sebastienlagarde
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21380ea7
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Remove shadow dimmer on directional light
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7 年前 |
GitHub
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67a7cae5
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Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
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7 年前 |
GitHub
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33e8f37c
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Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky
Removed sunlight from baking sky computation
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7 年前 |
GitHub
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dd57b82e
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Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
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7 年前 |
sebastienlagarde
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d6e7f268
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Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only
- Fix issue with instancing and meta pass
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7 年前 |
Julien Ignace
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189abf5e
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Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights)
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7 年前 |
Frédéric Vauchelles
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878fe6d0
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[PlanarReflection] Fixed reflection probe
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7 年前 |
GitHub
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8aebdb18
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Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS
Fix misc issue with sss
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7 年前 |
Frédéric Vauchelles
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7998876a
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[PlanarReflection] Fixed disabling planar probe
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7 年前 |
sebastienlagarde
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ccfd0b9c
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Fix issue with SSS and material classification
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7 年前 |
Frédéric Vauchelles
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b3b971f1
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[PlanarReflection] Use non oblique projection matrix for light culling
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7 年前 |
sebastienlagarde
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fa4d6567
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Fix missing stencil mask in SSS jimenez version
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7 年前 |
Frédéric Vauchelles
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ca10cd2f
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Merge
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7 年前 |
sebastienlagarde
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26147e28
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
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72c1efa3
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Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
GitHub
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783239f0
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Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
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7 年前 |
sebastienlagarde
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742c208a
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Fix compilation issue with instancing and tessellation
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7 年前 |
GitHub
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3e28e2f6
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Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
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7 年前 |
sebastienlagarde
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e9ba97a3
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Add energy conservation specular color
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7 年前 |
GitHub
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144c819c
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Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
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7 年前 |
GitHub
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1bbca813
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Merge pull request #814 from Unity-Technologies/documentation-updates
Readme update
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7 年前 |
John
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3c40b17c
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Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
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7 年前 |
GitHub
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d90fdb95
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Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal
minor comment/code on decal
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7 年前 |
Paul Melamed
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2ac82eae
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Fixed cull and z test mode, because with blending decal values were blended twice per decal
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7 年前 |
Sebastien Lagarde
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60ce8240
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Minor fix
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7 年前 |
Remy
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bb848eef
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Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
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7 年前 |
John
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5fcbd9af
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Cleanup, Integrations with Shadows.hlsl
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7 年前 |
sebastienlagarde
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87798701
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minor comment/code on decal
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7 年前 |
Paul Melamed
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c5fce3e3
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Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Sebastien Lagarde
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5705de92
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
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afb74a48
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
NotRobSheridan
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15300daa
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Updated readme
Fixed headers
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7 年前 |
John
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eb585d61
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Initial implementation complete, 1-tap
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7 年前 |
Sebastien Lagarde
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5f384459
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HDRenderPipeline: Update all materials
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7 年前 |
NotRobSheridan
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6e06f10b
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Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
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7 年前 |
John
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bce0fede
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View space position reconstruction
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7 年前 |
GitHub
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1d07f3a6
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Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
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7 年前 |
Julien Ignace
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b6a63120
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Updated graphics test linear fog to keep old behavior wrt height.
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7 年前 |
GitHub
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4263f9df
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Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
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7 年前 |
Sebastien Lagarde
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27c0d277
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Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
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7 年前 |
Julien Ignace
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7755d57e
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Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
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7 年前 |
Sebastien Lagarde
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761db059
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re-introduce physical light elment remove previously
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7 年前 |
Sebastien Lagarde
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61ca3c01
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Replace all toggleOff by ToggleUI [2018.1.b4 feature]
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7 年前 |