Filip Iliescu
|
0a02be3a
|
use the correct matrix for looking up textures
|
8 年前 |
Filip Iliescu
|
d920f17e
|
add a bunch of small test scenes
|
8 年前 |
Filip Iliescu
|
6ab217be
|
fix indexing issue into cookie array causing some textures to not get loaded
|
8 年前 |
Filip Iliescu
|
3b67314b
|
use texLod for texcture lookup
|
8 年前 |
Filip Iliescu
|
e078e5c8
|
update test scene with transparent ojects
|
8 年前 |
Filip Iliescu
|
48eea183
|
add a copy of shadow setup files so i dont rely on fptl
|
8 年前 |
Filip Iliescu
|
6d43471b
|
rough in single pass forward reflections using compute buffers
|
8 年前 |
Filip Iliescu
|
490fb1b8
|
add support file for texture cube arrays and stub in commented out cookie support for later
|
8 年前 |
Filip Iliescu
|
3cca95fb
|
working spotlight cookies in transperencies
|
8 年前 |
Filip Iliescu
|
104059c8
|
working spot and point for single pass forward transparencies
|
8 年前 |
Filip Iliescu
|
ddc56ae3
|
stub in point and sphere lights
|
8 年前 |
Filip Iliescu
|
0e033abd
|
directional lights for single pass forward
|
8 年前 |
Filip Iliescu
|
8028c167
|
base forward GI
|
8 年前 |
David Rogers
|
c564d3bd
|
Revert "Add more GLES3 and Vulkan shader libraries."
This reverts commit f491bb59591c78736427ca92d2067f445f1630c5.
|
8 年前 |
Filip Iliescu
|
9839802f
|
script side buffer setup and stub single pass shader
|
8 年前 |
David Rogers
|
36baac01
|
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
|
8 年前 |
Filip Iliescu
|
0e8fa502
|
begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
|
8 年前 |
David Rogers
|
85744e59
|
Local merge
|
8 年前 |
Filip Iliescu
|
3b50be5f
|
stub in basic transparencys
|
8 年前 |
Filip Iliescu
|
dda281fd
|
Merge branch 'master' into classicDeferredMobile
|
8 年前 |
David Rogers
|
c29dfe78
|
Add more GLES3 and Vulkan shader libraries.
|
8 年前 |
Filip Iliescu
|
4372896e
|
post merge lighting asset fixup
|
8 年前 |
Filip Iliescu
|
8eef028b
|
merged master
|
8 年前 |
Filip Iliescu
|
536346ae
|
remove color from sun becuase its annoying me
|
8 年前 |
Filip Iliescu
|
a61789c1
|
fix flickering on shadows
|
8 年前 |
Filip Iliescu
|
3a85e5cb
|
fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
|
8 年前 |
Filip Iliescu
|
04889593
|
attempt to update to new shadows code. no luck yet but save progress
|
8 年前 |
Filip Iliescu
|
9b8aef9b
|
Added postfx submodule
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
sebastienlagarde
|
06d113d6
|
HDRenderPipeline: Update version
|
8 年前 |
sebastienlagarde
|
30c5de4c
|
Missing file from merge
|
8 年前 |
sebastienlagarde
|
0ded8f98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
|
8 年前 |
Sebastien Lagarde
|
b8eb29db
|
HDRenderPipeline: Fixing end of line with LF
|
8 年前 |
Sebastien Lagarde
|
eeb19b1c
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Sebastien Lagarde
|
ad3ed427
|
HDRenderPipeline: Adding missing files / meta / directory
|
8 年前 |
Sebastien Lagarde
|
5769cd84
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
8eeef7b8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
58f36f39
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
|
8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
a44e4c7c
|
spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
|
8 年前 |
Filip Iliescu
|
3b85d428
|
some commented out debug code in case its needed again
|
8 年前 |
Filip Iliescu
|
431c9bfe
|
fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
|
8 年前 |
Filip Iliescu
|
37c9bb35
|
fixed directional cookie size
|
8 年前 |
Filip Iliescu
|
27ba9479
|
add onchip-skybox material and some scene changes
|
8 年前 |
Filip Iliescu
|
863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
|
8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
|
8 年前 |