7305 次代码提交 (cefca300-8c4a-4500-9bd1-97b677f30dfe)

作者 SHA1 备注 提交日期
Matt Dean ebe86c0a [DEBUG] Added a way to generate a shader file for debugging purposes 8 年前
Eduardo Chaves 20f9d0ca Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev e4095dd0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 000cb2f4 tabs->spaces 8 年前
Julien Ignace 65fadea6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Matt Dean 18a97c8c Added Anisotropic Metallic master 8 年前
Evgenii Golubev 9b69f28e Use fast inverse-transpose to compute the width factor 8 年前
vlad-andreev 93ca6ef0 more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
vlad-andreev 6533bb0d [hd] shadow settings editor 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
bfogerty f0331f23 Added a procedural box node and made a few changes to the inputs of the pulse node. 8 年前
ChrisTchou 2bcbc2ec MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes 8 年前
Eduardo Chaves e2223047 Adding Heightmap to Normalmap node. Fixing some bugs with function N 8 年前
Evgenii Golubev 1575f4d9 Add a TODO 8 年前
vlad-andreev a3bbf88f material upgrader: support texture scale/offset, disable saving assets for now 8 年前
Aras Pranckevicius 786fa232 basic example: whoops it was not clearing the depth buffer :) 8 年前
bfogerty a82b356e Added a Pulse Node 8 年前
Florent Guinier 9f32c80b ExportTextureMasterNode fix + cleanup 8 年前
Evgenii Golubev 0ad558b0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
joeante 27f77d09 remove more unnecessary stuff 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
vlad 09332619 Texture Asset node and sampler2D input/output type 8 年前
Florent Guinier 17d6c4b6 Fix compilation error in ExportTextureMasterNode 8 年前
Evgenii Golubev 95829e58 Enforce the evaluation order for correct constant propagation 8 年前
joeante bf55bcca Remove unnecessary stuff 8 年前
Sebastien Lagarde d954a72e HDRenderLoop: Add k_identity4x4 8 年前
RinaldoTjan ea69972e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
MingWai 4c1c61da ExportTexture MasterNode 8 年前
Evgenii Golubev d71ed4a1 Remove the function sq() 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Eduardo Chaves 20b3d107 Adding correct default values for fractals 8 年前
Evgenii Golubev 702da3ab Replace the reciprocal with the division for readability 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
bfogerty 874af82d Fixed a spherize node calculation error. 8 年前
GitHub b691a844 Merge pull request #18 from EvgeniiG/master 8 年前
RinaldoTjan ead251c6 Add prototype to convert heightmap to normal map. 8 年前
bfogerty 82da97c0 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev fe62dd2b Remove an outdated TODO 8 年前
Florent Guinier ec474be5 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou 9ac0408c Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前
Evgenii Golubev bfabcc16 Implement GetEllipsoidalDistanceAttenuation() for line and area lights 8 年前
Andre McGrail cdcf8c8e -Toggle node added, works aside from it needs [toggle] in front of the shader property 8 年前
bfogerty ee8f0ea6 Added a spherize node and fixed a bug in the checkerboatd node. 8 年前
Evgenii Golubev 2c052fee Fix numerical integration issues 8 年前
bfogerty 6ff47f50 Repeating Dot Procedural Node 8 年前
Evgenii Golubev 60997982 Naming consistency improvements 8 年前
Eduardo Chaves 56672837 Adding Mandelbrot fractal node. Not perfect, but it's there 8 年前
Evgenii Golubev f2bf0055 Perform branching on light type earlier 8 年前