5933 次代码提交 (cee6f8f7-4c21-4e68-b709-1153e266baa9)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 6d0e67cc Moved buffered history system to HDCamera 6 年前
GitHub 15da236b Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test 6 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 6 年前
sebastienlagarde 5f5c5dd3 Update SSS graphic test 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
sebastienlagarde 838474da HDRenderpipeline: Remove unused file - we ahve a converter now 6 年前
GitHub 517c5afd Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD 6 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 6 年前
GitHub a6d193f9 Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
GitHub ff5089b7 Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode 6 年前
Kay Chang 947cb257 WIP adding switch support (not working yet). 6 年前
GitHub 7dd0b991 Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
GitHub 7a36e4e2 Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster 6 年前
GitHub 7804b03a Revert "Expose the number of light indices per clustered tile" 6 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 6 年前
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 6 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 6 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 6 年前
GitHub fa4597b9 Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode 6 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 6 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 6 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 6 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 6 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 6 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 6 年前
Yao Xiaoling 9b87080c Removed displacement mode. 6 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 6 年前
Raymond Graham 05e90af9 Increase light indices count per cluster. 6 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 6 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 6 年前
Raymond Graham e53b33fe Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes." 6 年前
GitHub 52d2cf4e Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster 6 年前
Evgenii Golubev b465602c Optimize 6 年前
Yao Xiaoling 9a2fed6e Remove vertex wind animation. 6 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 6 年前
Raymond Graham 31f3f3cb Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes. 6 年前
Evgenii Golubev 248f6d04 Fix formatting 6 年前
Yao Xiaoling 5639b1fc Added Terrain shader and TerrainUI based on layered lit shader. 6 年前
Sebastien Lagarde dc30088d HDRenderPipeline: Remove unnecessary header 6 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 6 年前
GitHub e7d77484 Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler 6 年前
Evgenii Golubev e9f686c7 Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 6 年前
Thomas f1e342f8 Allows overriding lerping behavior on volume components 6 年前
Antti Tapaninen 84d9c9ea fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal 6 年前
Paul Melamed cc685e8d Add the ability to change decal shape with the handle ui control 6 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 6 年前