3691 次代码提交 (cdd44d73-923f-4e79-aed8-c4fa56ace5d6)

作者 SHA1 备注 提交日期
GitHub ed6465fd Merge pull request #749 from Unity-Technologies/feature/mip-debug 7 年前
GitHub dff8ea78 Merge pull request #787 from Unity-Technologies/debug-scrollview 7 年前
Thomas e065274b Boxed debug panel items in a scrollview 7 年前
Felipe Lira 8f43aa08 Merge branch 'LW-Optimization' 7 年前
Remy bfbb6604 Remove multiplicative blend mode from tests. 7 年前
GitHub 26be26ee Add a TODO 7 年前
Felipe Lira 70226c0e Fixed viewport rendering issue. 7 年前
sebastienlagarde bd49afda HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location 7 年前
sebastienlagarde 89b5cebe HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location 7 年前
GitHub 3f31b4d7 Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear 7 年前
GitHub 1588a9a8 Merge pull request #784 from Unity-Technologies/Test_Assemblies 7 年前
Julien Ignace cdd44d73 Re-updated materials with new heightmap parametrization 7 年前
GitHub 607a0c36 Merge pull request #785 from Unity-Technologies/movecs-camera-fix 7 年前
Julien Ignace bb145a1c Fixed heightmap update script. 7 年前
Thomas 9b1dd7e6 Fixed flipped camera motion vectors 7 年前
Julien Ignace 6ba9292e Revered matrerial update after heightmap parametrization change. 7 年前
GitHub b9d06aca Merge pull request #783 from Unity-Technologies/movecs-unlit 7 年前
Thomas 6e7134b5 Added motion vector support to Unlit 7 年前
Julien Ignace 499dc96e Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified. 7 年前
GitHub ab46e660 Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
Thomas 4b33a1b6 Merge branch 'master' into lw-gc-optim 7 年前
Remy c09a6280 Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies" 7 年前
Julien Ignace 65d498de Fixed test scene 2103 baking sky. 7 年前
Thomas 57797a4c Compararer -> Comparer 7 年前
GitHub a7ace80f Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword 7 年前
Frédéric Vauchelles 8b7e311c [PlanarReflectionProbe] Added frustrum calculation for capture camera 7 年前
Felipe Lira d2bf88c9 Deleted Pow4 from Lightweight library. 7 年前
Thomas 73aec04c GC fix (saves 0.6KB/frame) 7 年前
sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
GitHub b8348971 Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix 7 年前
Frédéric Vauchelles c8c5a6a6 [PlanarReflection] Update capture frustrum calculation 7 年前
Felipe Lira 25aa15b7 Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array. 7 年前
Thomas d798451c GC fix (saves 188B/frame) 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
Frédéric Vauchelles 3f5a5830 [PlanarReflection] (wip) added capture camera gizmos 7 年前
Felipe Lira 405ce570 Moved Pow4 to srp library. 7 年前
Thomas 1a8f983d GC fix (saves 360B/frame) 7 年前
GitHub 2c4f9537 Merge pull request #780 from Unity-Technologies/Branch_BakingSkySceneSettings 7 年前
Frédéric Vauchelles 8b418188 [PlanarReflection] Updated UI 7 年前
Felipe Lira 8e852764 IntegrateLD_MIS not supported on GLES2 7 年前
Thomas 77910e79 GC fix (saves 4.9KB/frame) 7 年前
Julien Ignace e4117440 Added Baking Sky to scene setting creation menu item. 7 年前
Remy 468b92e2 Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures. 7 年前
Frédéric Vauchelles 9967a514 [PlanarReflection] (wip) Updated bake API 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Felipe Lira 81845faa defining texture gather to error on unsuported hardware. 7 年前
GitHub 1017d3de Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775 7 年前
Frédéric Vauchelles 79d8e824 [PlanarReflection] (wip) render execution for planar reflection 7 年前
Evgenii Golubev f96d9802 Optimize metallic and fix clear coat 7 年前
Felipe Lira 54aa83bf Fixed more shader compiler errors due to changes in shader library. 7 年前