joeante
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84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
vlad-andreev
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93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
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8 年前 |
vlad-andreev
|
000cb2f4
|
tabs->spaces
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8 年前 |
sebastienlagarde
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b890244e
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HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
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8 年前 |
Tim Cooper
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2b3f2f91
|
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
Torbjorn Laedre
|
18149668
|
MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc).
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8 年前 |
sebastienlagarde
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dffcbac5
|
HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass
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7 年前 |
sebastienlagarde
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c0a972b5
|
HDRenderPipeline: Move materials upgrader menu item to same location than for LT
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7 年前 |
Paul Melamed
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6a8f9743
|
Transitional shader for system shock material upgrade
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7 年前 |
Paul Melamed
|
740ffb6b
|
Add convert project folder option
|
7 年前 |
Paul Melamed
|
f735f83d
|
Added partial support for specular setup conversion
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7 年前 |
Paul Melamed
|
bd6f0c7f
|
Renamed _SS to transitional
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7 年前 |
Paul Melamed
|
c4d15fce
|
convert Adam/Standard (Specular Setup)
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7 年前 |
Paul Melamed
|
573dbe39
|
fix lights
|
7 年前 |
Salvador Jacobi
|
9464aaa0
|
Organize menu items
|
7 年前 |
Salvador Jacobi
|
7e2993a1
|
Correct menu items that should be internal/not internal
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7 年前 |
Sebastien Lagarde
|
aadc4b09
|
Update menu item location and label
Based on discussion with Shawn MacClelland
|
7 年前 |
sebastienlagarde
|
a1481492
|
HDRenderPipeline: Fix naming issue
|
7 年前 |
Remy
|
ab4675c0
|
Unified all variants of standard shader in one converter.
|
7 年前 |
Remy
|
b295db15
|
Material upgrader now correctly supports standards -> lit and unlits -> unlit
|
7 年前 |