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if (light.GetComponent<HDAdditionalLightData>() == null) |
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light.gameObject.AddComponent<HDAdditionalLightData>(); |
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// if (light.GetComponent<AdditionalShadowData>() == null)
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// light.gameObject.AddComponent<AdditionalShadowData>();
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if (light.GetComponent<AdditionalShadowData>() == null) |
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light.gameObject.AddComponent<AdditionalShadowData>(); |
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} |
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} |
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