5212 次代码提交 (cb02319a-00b9-4894-8790-6279e34a2136)

作者 SHA1 备注 提交日期
Matt Dean b7a61817 Update Multiply node defaults 7 年前
GitHub e7b2f640 Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number 7 年前
Martin Thorzen f9797583 Fixed the feedback from GIT 7 年前
Matt Dean 8cbbf3c2 Missing fix 7 年前
Matt Dean a0875348 Fix Light Probe node 7 年前
Martin Thorzen edb12553 [FIX] #272 This will prefix the generated code with "sg_" 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Matt Dean 262225e5 Fix fog node preview rendering 7 年前
Peter Bay Bastian b3445484 Add wrapper for `Assembly.GetTypes()` which won't throw an exception 7 年前
GitHub 5ba70535 Merge pull request #264 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 1f3d0114 Minor node fixes 7 年前
Peter Bay Bastian 8de769dd Move lightweight sub-shaders and templates to SRP repository 7 年前
GitHub c880667e Merge pull request #260 from Unity-Technologies/geometrychangedevent 7 年前
GitHub 5e8fdfe2 Merge pull request #259 from Unity-Technologies/node-bugfixes 7 年前
GitHub 0f41473d Merge pull request #248 from keijiro/shapes-aa 7 年前
Jens Holm a83bd958 Make PBR master node be able to require normal and remove BoundVector3MaterialSlot 7 年前
GitHub 40495e65 Merge pull request #261 from Unity-Technologies/fix-constant-node 7 年前
Matt Dean e11fa9b7 Add missing node fixes 7 年前
Martin Thorzen c5f3e96c Removed unused parameter scaling 7 年前
Peter Bay Bastian a2bafb38 Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors) 7 年前
Peter Bay Bastian 5d8933e2 Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1) 7 年前
Martin Thorzen 0a72fe97 When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub eb480ec1 Merge pull request #974 from Unity-Technologies/fix-issue-with-decal 7 年前
sebastienlagarde 7006fd26 Better fix 7 年前
sebastienlagarde c3685a5c Fix issue with decal 7 年前
GitHub a8065d95 Add code for future experimentation 7 年前
GitHub e8bd5bcf Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
GitHub b1935e07 Merge pull request #973 from Unity-Technologies/debug-menu-fix 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas eb35bb1d NPE fix 7 年前
GitHub e315e2a7 Merge pull request #972 from EvgeniiG/improve_sss 7 年前
GitHub 4ce28f8a Merge pull request #970 from Unity-Technologies/debug-menu-refactor 7 年前
Thomas f2dca11e Changed the way DebugUpdater is intantiated to make it more reliable 7 年前
Thomas 4c9edfad Skip empty panels in the runtime UI as well 7 年前
Thomas 8a390de1 Skip drawing empty panels 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Thomas e7a59339 Avoid UInt warp at runtime 7 年前
GitHub 9ee2f5a0 Merge pull request #971 from Unity-Technologies/Remove-data 7 年前
Thomas b3839ff9 Utility method 7 年前
sebastienlagarde 19ef87e6 Move all TestBedPipeline and SmpleScenes to another reposityory (ScriptableRenderPipelineData) 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
sebastienlagarde 820f9616 Update package version to 0.1.32 7 年前
sebastienlagarde a7a7812a HDRenderPipeline: Revert a change on taaFrameIndex to allow package to work with Postprocess 7 年前
GitHub da440119 Merge pull request #968 from Unity-Technologies/fix-shadergraph-submodule 7 年前
GitHub cb7bd10f Merge pull request #969 from Unity-Technologies/Update-shadow-param 7 年前
sebastienlagarde c4fab16a Update shadow parameter in UI 7 年前
GitHub b9f9a61e Fix shader graph submodule 7 年前
Sebastien Lagarde 1209cffe Bump package version 7 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 7 年前