sebastienlagarde
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ca1454a1
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HDRenderLoop: Submit 2 HDRI for our scene
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8 年前 |
GitHub
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8937d782
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Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
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8 年前 |
Julien Ignace
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9a38f1ae
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Updated LayeredLit test scene with UV2
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8 年前 |
GitHub
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396c29de
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Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
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8 年前 |
Sebastien Lagarde
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e0e583ec
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HDRenderLoop: Correction to depth offset added
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8 年前 |
Sebastien Lagarde
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3852f3a1
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HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
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8 年前 |
Sebastien Lagarde
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d79f7fb8
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HDRenderLoop: Some formatting
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8 年前 |
Sebastien Lagarde
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2a400360
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HDREnderLoop: fix an issue
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8 年前 |
Sebastien Lagarde
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42aa5061
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HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
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8 年前 |
Filip Iliescu
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e3544e2d
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added debug view for reflections in fptl SRL
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8 年前 |
Sebastien Lagarde
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0c1762ae
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
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8 年前 |
Filip Iliescu
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3d25b8df
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Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
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8 年前 |
sebastienlagarde
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506d2826
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HDRenderLoop: Add UV2 control
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8 年前 |
GitHub
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5905c1d5
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Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
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8 年前 |
GitHub
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e668399e
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Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
sebastienlagarde
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ad90df53
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HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
sebastienlagarde
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4f1e723e
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HDRenderLoop: Miss one file in previous commit
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8 年前 |
GitHub
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d85c76fd
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Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger
HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
sebastienlagarde
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d681dbc6
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HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
GitHub
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731fd93e
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Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
sebastienlagarde
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6d50a5af
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HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
Julien Ignace
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a06bdec6
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- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
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8 年前 |
GitHub
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7fa32b4e
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Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
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8 年前 |
Julien Ignace
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0ffa139c
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Removed some useless tests for SkyManager creation.
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8 年前 |
GitHub
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6b8997e6
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Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
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8 年前 |
Julien Ignace
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e5e20762
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Fixed compilation after merge/update of native code.
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8 年前 |
Sebastien Lagarde
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d1bf008e
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HDRenderLoop: Add distortion pass control + depth offset support
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8 年前 |
Julien Ignace
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2ec18892
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Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
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8 年前 |
vlad-andreev
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0e28d55a
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removed RenderPipeline.RenderSceneView()
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8 年前 |
GitHub
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bdc9840a
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Merge pull request #45 from Unity-Technologies/Fix-depthVS
HDRenderLoop: Fix depthVS issue + introduce HDCamera
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8 年前 |
Sebastien Lagarde
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5d839c48
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HDRenderLoop: Fix depthVS issue + introduce HDCamera
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8 年前 |
Sebastien Lagarde
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5e3a413d
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HDRenderLoop: Fix debugViewtiles compilation
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8 年前 |
GitHub
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9690c7b7
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Merge pull request #44 from Unity-Technologies/pixel-depth-offset
Prepare for depth pixel offset
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8 年前 |
Sebastien Lagarde
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c1813812
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HDRenderLoop: Enable forward rendering correctly
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8 年前 |
Sebastien Lagarde
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ef03a8a7
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HDRenderLoop: Make it compile after merge
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8 年前 |
Julien Ignace
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2f800ad3
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- Reset sky manager hash when changing parameters.
- Properties info in SkyParameters are now protected in order to be able to override the hash method properly.
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8 年前 |
Sebastien Lagarde
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2de194b0
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Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
# Conflicts solve:
# Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewMaterialGBuffer.shader
# Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewTiles.shader
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8 年前 |
Julien Ignace
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799fb598
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Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
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8 年前 |
GitHub
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53173cc7
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Merge pull request #43 from Unity-Technologies/tiledebugging2
Tile debugging 2.0
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8 年前 |
Julien Ignace
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eaf661ba
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Added Type checks to make setting parameters for a sky more robust.
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8 年前 |
Felipe Lira
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a4efb79d
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Updated TestFixture to use new render pipeline property.
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8 年前 |
Julien Ignace
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3b1edbe4
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Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first.
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8 年前 |
GitHub
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7fd325fc
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Update README.md
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8 年前 |
Sebastien Lagarde
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383c4443
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HDRenderLoop: Fix issue wih debug param after refactor
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8 年前 |
Julien Ignace
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58445897
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Procedural sky now uses the Sky Framework (V1 functionality not tested)
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8 年前 |
GitHub
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114a0b9b
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Update README.md
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8 年前 |
Sebastien Lagarde
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643cb34e
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Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
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8 年前 |
runes
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0a35dbf2
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Tile debugging 2.0
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8 年前 |
Julien Ignace
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4f8f27fc
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Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
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8 年前 |
GitHub
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a17f4e87
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update readme for 5.6 beta 1 info
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8 年前 |