GitHub
c9e14f56
Add a layered variant of the `_ThicknessRemap` property
7 年前
GitHub
ffcd395f
Merge pull request #531 from EvgeniiG/Unity-2017.3
Add a thickness remap for the thickness map (on the material itself)
7 年前
Evgenii Golubev
9e8db4ba
Add a thickness remap for the thickness map (on the material itself)
7 年前
Remy
79e20a34
Move objects in Transparent Fog to have better focus.
7 年前
Remy
bf0e0adc
Add graphic test image templates for the current graphi tests
7 年前
Remy
cffd854a
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Remy
60d8dff1
Graphic tests for Lit Transparent and Details parameters
7 年前
Remy
ac7b11a2
Finished Unlit Graphic Tests.
Start Lit.
7 年前
Remy
9de642e9
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Remy
972c7922
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Remy
327d893f
Graphic Tests for Unlit with Distortion
7 年前
Evgenii Golubev
076b2e63
Remove a duplicate multiplicative term
7 年前
Remy
f1183b3e
Start making the first graphic test scene.
7 年前
Evgenii Golubev
1d0daac6
Disable Lambert
7 年前
Frédéric Vauchelles
2f7a0934
Fixed distortion test scene
7 年前
Julien Ignace
8c3d6702
Screen Space Shadows for directional light v0 (WIP)
7 年前
Remy
790a526f
Material Array Builder WIP
7 年前
Evgenii Golubev
0559a949
Remove IntegrateGgxWithoutFresnel()
7 年前
GitHub
11796663
Merge pull request #514 from Unity-Technologies/Branch_FixDebugWindow
Branch fix debug window
7 年前
Remy
988d63bc
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Julien Ignace
36a22fff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow
7 年前
Evgenii Golubev
7ddb7cdc
Switch to Emmanuel's version of MS energy compensation
7 年前
sebastienlagarde
1f11c962
HDRenderPipeline: Fix detail smoothness
7 年前
Evgenii Golubev
00426d96
Change the formulation of the FGD term
7 年前
GitHub
7b132868
Merge pull request #511 from Unity-Technologies/feature/refractionthickness
Feature/refractionthickness
7 年前
Remy
1c153ebd
Cleanup for new HDRP Tests
7 年前
Evgenii Golubev
5447c95b
Clean up multi-bounce GGX code
7 年前
GitHub
41219331
Merge pull request #513 from Unity-Technologies/Branch_FixLayeredWind
Branch Fix Layered Wind
7 年前
GitHub
0b8dfa09
Update LitData.hlsl
7 年前
Evgenii Golubev
76f9d00f
Implement Emmanuel's energy compensation method
7 年前
Frédéric Vauchelles
1e05f581
Merge Unity-2017.3
7 年前
Julien Ignace
b3f07a9b
Fixed DebugWindow Item states initialization to avoid serialization problems on start up.
7 年前
Julien Ignace
7b039c34
Hardcoded vertex color alpha values for layered shader vertex blend mask when using wind so that main layer is visible without affecting wind behavior for the object.
7 年前
Evgenii Golubev
d610a7cf
Implement multi-bounce GGX for direct lighting (no Fresnel yet)
7 年前
sebastienlagarde
fed282ba
HDRenderPipeline: Fix UI with transparent
7 年前
GitHub
8acab88d
Merge pull request #510 from EvgeniiG/new_aniso_hack
Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV'
7 年前
Evgenii Golubev
733171ce
Merge branch 'Unity-2017.3'
7 年前
GitHub
735db2ae
Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit
HDRenderPipeline: Add support of SSS to LayeredLit
7 年前
sebastienlagarde
2fcb9553
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-SSS-support-to-LayeredLit
7 年前
Frédéric Vauchelles
1303cd7c
Keep only 2 refraction models: Plane and Sphere
7 年前
Remy
76bf4f2f
Fix HDRP Graphic tests Camera prefab.
Update the template image for test #0024
7 年前
Sebastien Lagarde
e435361c
HDRenderPipeline: Add support of SSS to LayeredLit
7 年前
Sebastien Lagarde
b9ac3611
HDRenderPipeline: Fix GUI issue with layeredLit
7 年前
Sebastien Lagarde
941020fc
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
sebastienlagarde
60296408
HDRenderPipeline: Update all material Keywords
7 年前
sebastienlagarde
2d7cd1a1
HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done
7 年前
GitHub
f766c712
Merge pull request #507 from EvgeniiG/new_aniso_hack
Introduce a new anisotropy approximation
7 年前
GitHub
f86a150a
Merge pull request #508 from Unity-Technologies/Fix-blend-mode
Update blend mode
7 年前
sebastienlagarde
27b99b20
Update blend mode and fix issue with UI
- Change alpha blend mode to One / InvSrc alpha and the multiplication
is done in the shader. Avoid precision issue
- Make a comment ApplyBlendMode function
- Update test scene
- Fix an issue with the UI and the Popup of blend mode
7 年前
sebastienlagarde
5e418eb0
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode
7 年前