143 次代码提交 (c9e14f56-d2f2-4ee1-92a2-3d74f86b0e47)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 0189956f Updated material keywords 7 年前
Frédéric Vauchelles 74ced4de Property check on material property 7 年前
Frédéric Vauchelles fb08a48a Restored meta file 7 年前
Frédéric Vauchelles 9c88dfd3 Updated keywords of materials 7 年前
Frédéric Vauchelles 8814a24e Updated shaders with transparency properties 7 年前
Frédéric Vauchelles e68d82fd Fixed comments 7 年前
Frédéric Vauchelles 54f15320 Cache string for pass names 7 年前
Frédéric Vauchelles 275b1a41 Added entry for last render queue 7 年前
Frédéric Vauchelles 8e549215 Updated tonemapping for depth pyramid debug 7 年前
Frédéric Vauchelles 051c4673 Added refraction mask 7 年前
Frédéric Vauchelles a8900815 Small fixes 7 年前
Frédéric Vauchelles 3c9b6c67 Added builtin debug in shader pass forward unlit 7 年前
Frédéric Vauchelles c755942b Fixed Lit/Distortion debug 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles bb7f87de Added debug display for pyramids 7 年前
Frédéric Vauchelles 88f2193b Added test for pretransparent distortion 7 年前
Frédéric Vauchelles 4ea18fae Disable refraction for pre-transparents 7 年前
Frédéric Vauchelles b8ecf3ad Updated keywords for pretransparent and transparent materials 7 年前
Frédéric Vauchelles 4fed7caf Restrict absorption distance to a positive value 7 年前
Frédéric Vauchelles 791c45f8 Moved keyword setup in BaseLitUI.cs 7 年前
Frédéric Vauchelles 722dee63 (wip) Prepass for transparent 7 年前
Remy f0e1f940 Continued conversion of graphic tests form LTRP to HDRP 7 年前
GitHub 21c95ebc Merge pull request #491 from Unity-Technologies/Fix-distortion-UI-issue 7 年前
GitHub 394fa9e3 Merge pull request #495 from Unity-Technologies/Remove-useless-code 7 年前
sebastienlagarde 920a155a Remove useless code 7 年前
sebastienlagarde 8d6acfbc HDRenderPipeline: Update Layered test scene 7 年前
GitHub 105fa740 Merge pull request #494 from Unity-Technologies/Update-SSAO 7 年前
Sebastien Lagarde 6c0c95bd Add support for AOColor 7 年前
Sebastien Lagarde a0915eb9 Move ambient occlusion code from LightingLoopContext to lit.hlsl 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
Sebastien Lagarde 6e2479fd HDRenderPipeline: Update order of light (for future usage) 7 年前
GitHub e3daac5b Merge pull request #492 from Unity-Technologies/Improve-reflection-probe 7 年前
Sebastien Lagarde ec73e7bd Make evalue punctual bsdf prototype match area and env 7 年前
Sebastien Lagarde 281e0be9 Optimize Sky case and setup new rules for projection and influence shape of reflection probe 7 年前
Sebastien Lagarde f3fffa10 HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader) 7 年前
Sebastien Lagarde ff69034b HDRenderPipeline: PRovide correct default value for Amplitude property of displacement 7 年前
Sebastien Lagarde 913bffab Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde d1b50e11 Update number of SSS profile to 16 7 年前
Sebastien Lagarde 93ccd48f Update constantly updating meta fille of LT 7 年前
GitHub c36512a1 Merge pull request #489 from Unity-Technologies/Clean-and-fix-SSS 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
GitHub aa0bbbbe Merge pull request #488 from EvgeniiG/Unity-2017.3 7 年前