313 次代码提交 (c9aec5fe-7862-4db9-aa4d-32d355350e4e)

作者 SHA1 备注 提交日期
Evgenii Golubev c9aec5fe Load precomputed light.range 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Evgenii Golubev 674ea1ba Optimize box lights 7 年前
Evgenii Golubev ae685427 Add support for box lights (unoptimized, WIP) 7 年前
Evgenii Golubev a4ca9f56 Start integration from the near plane to avoid artifacts 7 年前
Evgenii Golubev 11be6841 Fix the double transmittance bug 7 年前
Evgenii Golubev 2d09a867 Add support for pyramid lights 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Evgenii Golubev e070046d WIP 7 年前
Evgenii Golubev 20b14f95 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev ec7af864 Clean up 7 年前
Evgenii Golubev 41170e86 Fix the priority of the volumetric lighting pass 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Evgenii Golubev 189e75df Re-add sky support to volumetrics 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
GitHub f87b3274 Save 1x VALU 7 年前
Evgenii Golubev bb677806 Implement ray-cone intersection 7 年前
Evgenii Golubev 02f7f39d Update the anti-unrolling hack 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
GitHub 129985d3 Start integration at the origin of the ray 7 年前
Evgenii Golubev fc439d60 Optimize ImportanceSamplePunctualLight() - more work is needed 7 年前
Evgenii Golubev 74cdc355 Clean up 7 年前
Evgenii Golubev ad15a498 Scalarize 7 年前
Evgenii Golubev 9caf6678 Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Evgenii Golubev d4501639 Clean up 7 年前
GitHub 45f497ea Merge pull request #593 from Unity-Technologies/LightweightPipeline 7 年前
Evgenii Golubev 00f52eb2 Improve memory management of the VBuffer 7 年前
Evgenii Golubev 77f11acf Update the test scene 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Sebastien Lagarde 5a26f7cd more updated - SSS 7 年前
Sebastien Lagarde b9964434 remove deleted file in yibing project 7 年前
Sebastien Lagarde e6100bc1 upate 7 年前
Sebastien Lagarde c815cbdb more update 7 年前
Sebastien Lagarde 44175da7 merge 7 年前
Felipe Lira 1531aa64 Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
Sebastien Lagarde 4b16d92b Reinit Yibing project 7 年前
Sebastien Lagarde 0fd32d15 Revert last wrongly merge in Unity2017.3, should not have been done... (Not all file taken into account, why 2 ???) 7 年前
Sebastien Lagarde c8d1e411 Revert last wrongly merge in Unity2017.3, should not have been done... (Not all file taken into account, why ???) 7 年前
Sebastien Lagarde 48c698bd Revert last wrongly merge in Unity2017.3, should not have been done... 7 年前
GitHub 26d799fa Merge branch 'YibingProject' into Unity-2017.3 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Evgenii Golubev 77d9e596 Remove OptimizeAffineMatrix() 7 年前
GitHub fe7ad5c4 Merge pull request #578 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 4e43b0ab Add volumetrics to the HDRI sky 7 年前
GitHub efed95fd Merge pull request #579 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev 781173e9 Properly clear the render target 7 年前