3685 次代码提交 (c8c5a6a6-82fb-49f4-9cad-d29274ad967f)

作者 SHA1 备注 提交日期
Evgenii Golubev 6cda90aa Rename HasMaterialFeatureFlag() to HasFeatureFlag() 7 年前
Sebastien Lagarde f83a3287 Update of all shader to zwrite on 7 年前
Felipe Lira 70dbe773 More fixed on particles for gles 2.0 7 年前
Robert Srinivasiah 66789f87 Temp hack enabling some MSAA state 7 年前
GitHub 90a417a1 Add a TODO 7 年前
Frédéric Vauchelles 1c4b9f20 [PlanarReflection] updated UI 7 年前
Evgenii Golubev 61786b80 Optimize material classification for uniform feature evaluation 7 年前
Thomas 5a369878 Missed LayeredLit 7 年前
Felipe Lira 57d03db9 fixed unlit particles shader compilation error on gles 2.0 7 年前
Robert Srinivasiah 75345f2b Start filtering settings dependent on MSAA 7 年前
GitHub 4013d3fa Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests 7 年前
Frédéric Vauchelles 726cdc40 [PlanarReflection] projection fixes 7 年前
Evgenii Golubev 64b8ec4c Convert thickness to world units and account for the transmission mode 7 年前
Thomas 549354b9 Fixed motion vectors not writing to depth 7 年前
sebastienlagarde 589f5cd1 HDRenderPipeline: Update some comment 7 年前
Frédéric Vauchelles a8f2aaf5 [PlanarReflection] (wip) box projection issue 7 年前
Evgenii Golubev 4ffd086a Save 2x instructions on saturate() 7 年前
GitHub a986a245 Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix 7 年前
Frédéric Vauchelles e34bb3af [PlanarReflection] fix cache type check 7 年前
Evgenii Golubev 3c38c6a1 Allow the compiler to pull the load outside of the loop 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Evgenii Golubev 2cc753e8 Define SHADERPASS for deferred lighting 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 1b720002 HDRenderPipeline: Fix issue with debug menu and graphic test 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
Evgenii Golubev a0441eb8 Upgrade FPTL for the new ShaderLibrary 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Thomas 72786148 GC fix in LightLoop 7 年前
Thomas 090f131e Revert renaming 7 年前
Thomas 7d48de83 GC fix for LightLoopSettings 7 年前
Thomas e0fb15da Simplified logic 7 年前
Thomas c2f60a14 Reuse internal FrameSettings to avoid GC stress 7 年前
Thomas 69b36beb Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Thomas 28f477a0 Cleanup & debug stuff 7 年前
Paul Melamed 2479dda2 Move world to decal calculation to shaders, remove the need to set property block in c# 7 年前
Thomas 965f594c GC fix 7 年前
Paul Melamed 651c6311 generating decal normal to decal space matrix in vertex shader 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
GitHub 2680b9a5 Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix 7 年前
Thomas efb5f16b Fixed a serialization issue with scene settings 7 年前
GitHub afe0d9d5 Merge pull request #767 from Unity-Technologies/features-init-fix 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Thomas a3fc85f5 Renaming 7 年前
Thomas eb2eeb7a Moved graphics features being set on every frame to init time 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Frédéric Vauchelles 1279bb4e [PlanarReflection] (wip) refactoring of projection environments 7 年前