Peter Bay Bastian
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dc01b9ae
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Fix constructor in ShaderPropertyRemoved
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7 年前 |
Peter Bay Bastian
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314ba653
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Add change notifications for shader properties
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7 年前 |
Jens Holm
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c5b4edc2
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Add preview node
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7 年前 |
Tim Cooper
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4a551695
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temp
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7 年前 |
Tim Cooper
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97674d1f
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Remap graph handling for textures.
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7 年前 |
Peter Bay Bastian
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ed12540d
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Make party preview more trippy
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7 年前 |
Tim Cooper
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c1f2dd69
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Unlit and lit nodes now working properly in and outside a subgraph :)
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7 年前 |
Peter Bay Bastian
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65e94a0c
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Add rate limiting for preview updates
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7 年前 |
Tim Cooper
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1229aaef
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Use slot defaults for master nodes.
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7 年前 |
Peter Bay Bastian
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6c9cb29a
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Refactor toolbar (no more presenters, acts a little more like buttons)
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7 年前 |
Tim Cooper
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97cfbe75
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Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
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7 年前 |
Peter Bay Bastian
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dcc886b3
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Default preview to be expanded
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7 年前 |
Tim Cooper
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e5c78ee9
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Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Peter Bay Bastian
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bf91b908
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Put in change notification for preview expanded state
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7 年前 |
Tim Cooper
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76430e32
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Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
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7 年前 |
Peter Bay Bastian
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d0f20689
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Add initial preview hiding (still being rendered behind the scenes)
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7 年前 |
Tim Cooper
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779d0288
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[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
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7 年前 |
Peter Bay Bastian
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5b4c9be5
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Move things around in preview generator
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7 年前 |
Tim Cooper
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52d5558a
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do not throw errors on default sampler slots, nodes need to handle this case.
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7 年前 |
Peter Bay Bastian
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8e841bce
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Remove UpdateData from MaterialGraphPresenter
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7 年前 |
Tim Cooper
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8d5e6fd1
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texture exposition working
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7 年前 |
Peter Bay Bastian
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609307fe
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MaterialGraphPresenter now relies on change notifications rather than diffing
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7 年前 |
Tim Cooper
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0b56c45b
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first pass.
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7 年前 |
Peter Bay Bastian
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75826752
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Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
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7 年前 |
sebastienlagarde
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86ea2884
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HDRenderPipeline: Add support for HDRLightmap
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7 年前 |
sebastienlagarde
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ad2d0fc8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
GitHub
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0742fb7a
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Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
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7 年前 |
GitHub
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466bed5c
|
Merge branch 'master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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9f524135
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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59ba33dd
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HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
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7 年前 |
sebastienlagarde
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956e0bf3
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HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
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7 年前 |
mmikk
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2d62f7b0
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enable a couple of relevant asserts in the texture cache
enable a couple of relevant asserts in the texture cache
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7 年前 |
GitHub
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4c1e0606
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Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
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7 年前 |
GitHub
|
c080c7f4
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Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
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7 年前 |
Felipe Lira
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f01f666d
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
GitHub
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c2e4fad0
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Merge pull request #410 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
9b736a8b
|
Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view
Disable debug mode in reflection view
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7 年前 |
sebastienlagarde
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d9e257bc
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HDRenderPipeline: Disable debug mode in reflection view
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7 年前 |
sebastienlagarde
|
3f3b4ce9
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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aacf07b1
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Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
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7 年前 |
Andre McGrail
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e2ca1632
|
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
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7 年前 |
GitHub
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0e0ab9d7
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Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
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7 年前 |
Julien Ignace
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879855a5
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Missing property in LayeredLitTessellation.shader
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7 年前 |
Julien Ignace
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36d8a5e0
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Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
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7 年前 |
Julien Ignace
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5be133ab
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Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap
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7 年前 |
Andre McGrail
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7b93e827
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Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
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7 年前 |
sebastienlagarde
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18535921
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Update HDRenderPipelineAsset
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7 年前 |
sebastienlagarde
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1d55ef91
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Update version of postprocess submodule
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7 年前 |
mmikk
|
bd6c2940
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minor clean up
minor clean up
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7 年前 |
GitHub
|
42edd384
|
Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
|
7 年前 |