3792 次代码提交 (c6a3aa71-550c-48f1-9d5c-bdc4381883c0)

作者 SHA1 备注 提交日期
sebastienlagarde d3e56499 Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
Frédéric Vauchelles 7f9cfba3 [HDCameraEditor] Properly instantiate ColorTarget for preview camera 7 年前
sebastienlagarde 71b735aa HDRenderPipeline: Add stencil readmask where it make sense 7 年前
Frédéric Vauchelles 33ee8d29 [HDCameraEditor] Update UI 7 年前
sebastienlagarde 2c499ec0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles e2ea3e8a [HDCameraEditor] Refactored fields and removed unused ones 7 年前
GitHub 8f54d8c8 Enable reprojection for Game View only 7 年前
Thomas bee1cad8 [Breaking] Moved volume components & profiles to disk-based assets 7 年前
sebastienlagarde 1ce7b9a6 HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr 7 年前
Frédéric Vauchelles b9c816c4 [HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera 7 年前
GitHub eada54f4 Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube 7 年前
Frédéric Vauchelles 459facc7 [HDCameraEditor] Added handles for camera editor 7 年前
sebastienlagarde ab7e4641 HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic 7 年前
sebastienlagarde 8e006b03 HDRenderPipeline: Fix typo 7 年前
Frédéric Vauchelles 6776e8eb [HDCameraEditor] Added additional fields 7 年前
sebastienlagarde 5ca40e6e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub bd3a6508 Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6bdf3918 [HDCameraEditor] (wip) 7 年前
sebastienlagarde cd78482a HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
sebastienlagarde 9aea34a9 HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
GitHub 83580618 Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer 7 年前
sebastienlagarde f0a8ba4d HDRenderPipeline: Move variables in correct cbuffer 7 年前
Julien Ignace 35537fc9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde b1e07728 HDRenderPipeline: Add missing using UnityEngine.SceneManagement 7 年前
GitHub ed8cb1b0 Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords 7 年前
GitHub 43daebe4 Update HDRenderPipelineMenuItems.cs 7 年前
Frédéric Vauchelles 143f5f21 Added reset material keywords for assets and scene assets 7 年前
GitHub 4ac572c2 Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData 7 年前
Frédéric Vauchelles fac31578 Moved utility class in CoreRP 7 年前
Frédéric Vauchelles c7c8d6ba Refactored LightLoop default additional data. 7 年前
sebastienlagarde 4a2a867b HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent 7 年前
Julien Ignace 78d80237 Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format) 7 年前
GitHub 4a2f5d61 Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static 7 年前
GitHub d920500c Update ShaderConfig.cs 7 年前
Tim Cooper e673249d Fix incorrect namespace. 7 年前
GitHub af675f6c Update SubsurfaceScatteringManager.cs 7 年前
Tim Cooper 2532f7a6 new package version. 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
Tim Cooper ff543fc6 Export proper shader paths for HD / LW 7 年前
GitHub 2da87a12 Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings 7 年前
sebastienlagarde 9719be6b HDRenderPipeline: Fix shadow mask enabling in frame settings 7 年前
GitHub c58c9930 Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support 7 年前
Felipe Lira bc1c94ba Upgraded Particles to SRP shader library. 7 年前
Remy 9aa10739 Dtart debug view tests (motion vectors) 7 年前
Felipe Lira 0571f34d Fixed truncation warnings in LW shaders. 7 年前
Remy 1d9471e6 Add Shadow Mask test scene. Always return false because of script error for the moment. 7 年前
Felipe Lira 1f07c2da Updated scenes and templates to account for new shadow bias algorithm. 7 年前
Remy 02d89c04 Try to correct the unlit test scene : removed blend multiply materials 7 年前
GitHub 4dbc4ee4 Fix bug 978693 7 年前