5575 次代码提交 (c62af604-9c3f-4b40-bc13-b8d8f66e1163)

作者 SHA1 备注 提交日期
sebastienlagarde 113d9c54 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 6542af07 Remove junk files 7 年前
GitHub fdf6a3e2 Add a comment 7 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 7 年前
GitHub 992a18a3 Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes 7 年前
sebastienlagarde dc4d9927 HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor 7 年前
Evgenii Golubev 81e1d1ab Add a comment 7 年前
GitHub 82d0e98b Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override 7 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 7 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 7 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 7 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 7 年前
GitHub a9f65e3e Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public 7 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 7 年前
GitHub 8192ff33 Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade 7 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 7 年前
GitHub 4dea02f4 Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors 7 年前
Evgenii Golubev 202f48a8 Add comments 7 年前
Felipe Lira 254ebe81 Added IgnoreProjector tag to shaders as projectors will not be supported on SRP. 7 年前
sebastienlagarde 09911a1b Make XXXGUI class public 7 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 7 年前
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 7 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 7 年前
Felipe Lira 119f4157 Fixed shadow precision issues on mobile. 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Felipe Lira a0db87bc Changed shadow filtering precision to float 7 年前
Evgenii Golubev c75be1f3 Reorder the OBB data for higher efficiency 7 年前
Felipe Lira e319329d Updated ShaderGraph templates 7 年前
GitHub f88eca62 Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests 7 年前
Evgenii Golubev 3a7560c2 Move handling of camera-relative rendering from GeometryUtils() 7 年前
Felipe Lira 0820dca1 Pipeline always respects user decision to not clear camera even if it impacts performance on mobile. 7 年前
Sebastien Lagarde 21ac0b31 Fix warning in shader 7 年前
Evgenii Golubev 97460936 Update the kernel signature 7 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 7 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 7 年前
Felipe Lira d526d1ef Fixed particles compilation errors 7 年前
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 7 年前
Felipe Lira b33ad0e5 Merged master. 7 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 7 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 7 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 7 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 7 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 7 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 7 年前
Julien Ignace b577f3d9 Updated distortion tests screenshots 7 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
GitHub 39fa31ad Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Julien Ignace 79ecc6d5 Fixed some data and updated reference screenshots for HDRP graphics tests 7 年前
Felipe Lira 26d6db0d Fixed null reference exception. 7 年前