Evgenii Golubev
d892fdad
Reduce the minimal supported variance to 0.05
8 年前
Julien Ignace
3fdb1fb7
Missing files
8 年前
Evgenii Golubev
061001e0
Use lerp(max1, max2) to determine the radius rather than the average
8 年前
Julien Ignace
3a51e665
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
Evgenii Golubev
ae7b5723
Tweak the bilateral scale
8 年前
Evgenii Golubev
df6d69e8
Implement the initial version of custom SSS filters
8 年前
joce
9a543d90
update to latest GraphView
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
GitHub
58e4eacd
Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering
Enable cluster rendering
8 年前
Sebastien Lagarde
0ba2f558
HDRenderPipeline: Fix issue with cluster rendering - enable by default with tile for opaque
Thing Left:
- Make the debug mode work in forward! (important for forward only)
- In forward only, the tiled lighting doesn't work. All lights structure
are given to the shaders but is like you have no direct lighting
8 年前
Sebastien Lagarde
da3da19b
HDRenderPipeline: Attempt to fix cluster rendering
8 年前
Sebastien Lagarde
408e09aa
HDREnderLoop: Fix cluster lighting + rename base layer to main layer
- Cluster opaque is working but cluster transparent is not working
- Change name base layer to Main layer influence
- Clean some unused code
8 年前
Sebastien Lagarde
a5af41b2
HDRenderPipeline: Remove reflection probe to prevent NULL fail until fix.
8 年前
sebastienlagarde
e0d3ad66
HDRenderPipeline: Quix fix about HeightBlend mode v2 for layered material
8 年前
GitHub
906bb804
Merge pull request #119 from EvgeniiG/master
Tweak the behavior of the procedural sky
8 年前
Evgenii Golubev
fa646a10
Separate "scatter push" for Rayleigh and Mie
8 年前
sebastienlagarde
24f0a144
HDRenderPipeline: Move Density/opacity of Layered material in standard mode
8 年前
Evgenii Golubev
4c2626c3
Disable height fog during cubemap rendering
8 年前
GitHub
ecd950f5
Merge pull request #118 from Unity-Technologies/Update-layered-material
HDRenderPipeline: Update layered material
8 年前
Evgenii Golubev
399b7f4d
Prevent the rotation of the sun with the sky
8 年前
GitHub
85cd5542
Merge pull request #117 from EvgeniiG/master
Fix the flipped Y axis (due to a D3D convention) for the procedural sky
8 年前
Evgenii Golubev
b1a7cdc0
Fix the flipped Y axis (due to a D3D convention) for the procedural sky
8 年前
sebastienlagarde
810afcf1
HDRenderPipeline: Update layered material
8 年前
Evgenii Golubev
269e987f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
1d3fd842
Merge pull request #116 from Unity-Technologies/Add-layered-displacement
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
sebastienlagarde
be649c1e
HDRenderPipeline swap g and b for details mask / ansiotropy
8 年前
sebastienlagarde
66834685
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
8 年前
Tim Cooper
d429e630
update assets
8 年前
sebastienlagarde
d947af3f
HDRenderPipeline: Add reflection probe test
8 年前
Tim Cooper
32acc565
[hdloop]Add sky asset + common settings asset.
8 年前
GitHub
32457b2e
Merge pull request #114 from Unity-Technologies/Update-weights-calculation
HDRenderPipeline: Update weight calculation for layering
8 年前
Evgenii Golubev
3e4a07ec
Rename '_FilterWidth' to '_FilterRadius'
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
4f0f829e
HDRenderPipeline: Update weight calculation for layering
8 年前
Evgenii Golubev
0d58fd17
Use bilinear filtering for all textures
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
sebastienlagarde
50a39496
HDRenderPipeline: Batch of fix for tesselation shaders
8 年前
Evgenii Golubev
aa6bf886
Implement the initial version of the SSS algorithm
8 年前
GitHub
f2eb9af9
Merge pull request #113 from Unity-Technologies/Add-two-sided-test-scene
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
Evgenii Golubev
738befc5
Make a copy of the stencil buffer
8 年前
sebastienlagarde
ddc209b1
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
Evgenii Golubev
21be7561
Merge branch 'master' into SSSSS
8 年前
Evgenii Golubev
087242cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
52f90645
HDRenderPipeline: Parrallax occlusion mapping add lod fading
8 年前
Sebastien Lagarde
6a2f84cb
HDRenderPipeline: Fixx issue with tessellation (Shadow, depthonly, distortion)
8 年前
GitHub
d5396bc4
Merge pull request #112 from Unity-Technologies/Move-all-are-LTC-data-in-one-texture2DArray
HDRenderPipeline: Move all LTC data in one texture2DArray
8 年前
Sebastien Lagarde
bbf9674c
HDRenderPipeline: Move all are LTC data in one texture2DArray
Required to save ressource index for PS4 until playstation platform team
fix the issue of limited resource (16 texture + compute buffer)
8 年前