320 次代码提交 (c31d6106-2d57-4f9e-98a7-1602713dcbd8)

作者 SHA1 备注 提交日期
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Evgenii Golubev 97db196f Simplify further 8 年前
Evgenii Golubev 2c75ceb4 Use the greater-or-equal comparison (better behaved) 8 年前
Evgenii Golubev 03679129 Redefine low thickness to be 2 mm 8 年前
Evgenii Golubev 2cfcae90 Fix cookies and shadows not properly affecting transmission 8 年前
Evgenii Golubev 9644d0d6 Further optimize DiffuseSphereLightIrradiance() 8 年前
Evgenii Golubev 25a85c71 Revert the full horizon occlusion case 8 年前
Evgenii Golubev 524431e8 Factor out common code 8 年前
Evgenii Golubev 655339b9 Optimize branches a bit 8 年前
Evgenii Golubev fc190f6e Add a comment regarding low thickness shadowing 8 年前
Evgenii Golubev 75a6f986 Save 1 cycle 8 年前
Evgenii Golubev 9282c42e Make transmission through thin objects account for shadowing 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Evgenii Golubev 6122bd58 Fix SSS profiles (integers) round tripping through the G-buffer 8 年前
Evgenii Golubev 05b6659e Save 4 cycles in DiffuseSphereLightIrradiance() 8 年前
Evgenii Golubev 52619347 Update the HDRenderLoop test scene with the sphere light 8 年前
Evgenii Golubev db01df22 Implement the Frostbite version of sphere area lights 8 年前
Evgenii Golubev e449b44b Improve code formatting 8 年前
Evgenii Golubev 7cc7dab2 Avoid shading pixels behind rectangular lights 8 年前
Evgenii Golubev 6ac1b296 Add a minor numerical improvement 8 年前
Evgenii Golubev 08f57027 Enable the sphere light approximation 8 年前
Evgenii Golubev f2996a24 Improve numerical robustness of diffuse sphere lighting 8 年前
Evgenii Golubev 7fd989cc Remove the double sided option for area lights 8 年前
Evgenii Golubev e6e7ecba Factor out DiffuseSphereLightIrradiance() 8 年前
Evgenii Golubev f9ba5f18 Implement small trig optimizations 8 年前
Evgenii Golubev 928a8224 Use numerically approximated edge factors 8 年前
Evgenii Golubev 8aa6992f Implement the sphere horizon clipping approximation (broken; disabled for now) 8 年前
Evgenii Golubev 9221cddf Clarify magic numbers used by LTC lights 8 年前
Evgenii Golubev b2078ba9 Optimize edge integration for area lights 8 年前
Julien Ignace adca1f00 Added the possibility to make readonly items persistent so they are always displayed. 8 年前
GitHub 1f41f238 Merge pull request #226 from EvgeniiG/master 8 年前
Julien Ignace fb1650c5 Added support for readonly and dynamically displayed debug items. 8 年前
Evgenii Golubev 88c8ac1e Disable shadowing of transmitted light 8 年前
Julien Ignace ef9383f3 Added Color debug item (readonly at runtime for now) 8 年前
Julien Ignace f2d353ad Added support for Enum Debug Items 8 年前
Julien Ignace 0339b072 - Debug item can be added to a menu given by name (no need to create a new class anymore) 8 年前
Julien Ignace 54b035df First version of DebugItemDrawer 8 年前
Julien Ignace 06b7a0fb First implementation of debug items UI in editor. 8 年前
Julien Ignace 0682d57b - Implemented first debug menu items (bool and float) in the player 8 年前
Julien Ignace 93921066 Debug Menu Framework: Base classes and GUI skeleton for both Editor and PlayMode 8 年前
GitHub 71af2f51 Revert the max value of the thickness remap 8 年前
Evgenii Golubev 9eb00477 Add transmission tint color 8 年前
Evgenii Golubev bfefc746 Tweak the SSS energy preservation fix 8 年前
GitHub dcb8638a Merge pull request #225 from EvgeniiG/master 8 年前
Evgenii Golubev 4ef3792f Improve the thickness remap GUI 8 年前
Evgenii Golubev f8d04c4e Add missing .meta files 8 年前
Evgenii Golubev f6d7ac3b Increase ranges of SSS parameters 8 年前
Evgenii Golubev ddd2e38b Make the thickness scale affect the thickness map 8 年前
GitHub 407a1322 Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
Evgenii Golubev 08b5e482 Improve the performance and the quality of the SSS pass 8 年前