533 次代码提交 (c28f1752-cd02-4d74-9b33-de003c22f754)

作者 SHA1 备注 提交日期
Felipe Lira c28f1752 Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Felipe Lira fc9c1456 Removed unused distance in shader that was left as mistake. 7 年前
Felipe Lira 62e3c403 Merged master. 7 年前
Felipe Lira 7ea80c7b Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later. 7 年前
Felipe Lira 64861bf2 Added Lightweight PBR Sphere Test Scene 7 年前
Felipe Lira 6959ac25 Added initial prototype version of Lightweight PBS shader. Started moving away from legacy shader library. 7 年前
Felipe Lira 2b50e9a8 Removed Pass names to avoid confusion with LightMode tag (ShaderPassName) 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Felipe Lira 9994f20c Added the new PostProcessing stack support. 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Julien Ignace 4957c390 - Renamed InfluenceLayeredLitXXX classes back to LayeredLit 7 年前
Julien Ignace cab7d520 Reverted InfluenceLayeredLit files to LayeredLit. 7 年前
Julien Ignace 62abd97f Added a separate map for influence mask. 7 年前
Julien Ignace 8f426d69 Removed "Use Density Mode" checkbox. Shader feature is now automatically deduced from the parameters of all layers. 7 年前
Julien Ignace 057a142d New more "regular" version of height based blend. 7 年前
Julien Ignace f63d11a1 Removed baseColor influence threshold and minimum opacity parameters 7 年前
robbiesri 6232ca29 Initial support for XR and RenderPass 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
GitHub f11434e9 Merge pull request #362 from Unity-Technologies/BasicRenderPipelineXR 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
GitHub 63179c80 Merge pull request #363 from Unity-Technologies/LighweightPipelineXR 7 年前
robbiesri 56270c88 Merge branch 'master' into LighweightPipelineXR 7 年前
robbiesri 4ebf9cfd Fix clear code in LightweightPipeline 7 年前
robbiesri 34caf919 Shader changes to support XR in Lightweight Pipeline 7 年前
robbiesri a3b2bb83 Script support for XR in LightweightPipeline 7 年前
robbiesri d46b51d7 Shader updates to support VR in BasicRenderPipelineShader.shader 7 年前
Julien Ignace 719e0012 Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit. 7 年前
robbiesri b643e952 Add intermediate blit path support to BasicRenderPipeline 7 年前
Julien Ignace 82232448 Renamed LayeredLit files to InfluenceLayeredLit 7 年前
robbiesri e4853716 Set up Intermediate Blit option on BasicRenderPipeline asset 7 年前
GitHub 25438380 Merge pull request #361 from EvgeniiG/fix_refl_probe_sorting 7 年前
Julien Ignace 9ef9e63b Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Evgenii Golubev ae1d5714 Apply reflection probes in the order defined by their volume 7 年前
robbiesri 8175f17d Most basic support for XR in SRP 7 年前
uygar 876f9979 Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
robbiesri 1e9af58f Restore PostProcessing submodule commit: the sequel 7 年前
GitHub b9db30ff Merge pull request #360 from Unity-Technologies/Branch_FixPS4Compilation 7 年前
Evgenii Golubev 4787f47e Remove the temporal component from the LOD transition 7 年前
sebastienlagarde ab5c2b5c HDRenderPipeline: Small fix for anisotropy shader 7 年前
GitHub ab4674ab Merge pull request #359 from EvgeniiG/tweak_lod_pattern 7 年前
uygar 05ca6220 Changed CachedEntry type from struct to class to avoid unnecessary copies when doing array operations. 7 年前
sebastienlagarde 7f7c6532 HDRenderPipeline: Fix issue in aniso material 7 年前
sebastienlagarde 9bfa31a7 HDRenderPipeline;: Update graphic project for latest C++ 7 年前
GitHub 812f886d Merge pull request #358 from EvgeniiG/tweak_lod_pattern 7 年前
Julien Ignace f7e74b01 Fixed shader compilation on PS4 7 年前
Evgenii Golubev e4e4bd7a Implement a higher quality uniform noise function 7 年前
GitHub 3997328c Merge pull request #357 from Unity-Technologies/Branch_DebugViewFixes 7 年前
Julien Ignace cfe40176 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes 7 年前
Evgenii Golubev d4c3224f Slightly tweak the LOD pattern to ensure the geometry is always visible 7 年前