147 次代码提交 (c25c236d-c849-4da3-bf35-f469d43aa136)

作者 SHA1 备注 提交日期
GitHub c25c236d Merge pull request #528 from Unity-Technologies/Refactor-LightLoop-Glue-Code 7 年前
Evgenii Golubev dd2b93cd Set SSS_NEUTRAL_PROFILE_ID to 0 7 年前
GitHub 068e18e4 Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity 7 年前
GitHub c9e14f56 Add a layered variant of the `_ThicknessRemap` property 7 年前
GitHub ffcd395f Merge pull request #531 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 9e8db4ba Add a thickness remap for the thickness map (on the material itself) 7 年前
Julien Ignace eb9b38db Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict. 7 年前
Remy 79e20a34 Move objects in Transparent Fog to have better focus. 7 年前
Remy bf0e0adc Add graphic test image templates for the current graphi tests 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy 60d8dff1 Graphic tests for Lit Transparent and Details parameters 7 年前
Remy ac7b11a2 Finished Unlit Graphic Tests. 7 年前
Remy 9de642e9 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy 327d893f Graphic Tests for Unlit with Distortion 7 年前
Evgenii Golubev 076b2e63 Remove a duplicate multiplicative term 7 年前
Remy f1183b3e Start making the first graphic test scene. 7 年前
Evgenii Golubev 1d0daac6 Disable Lambert 7 年前
Frédéric Vauchelles 2f7a0934 Fixed distortion test scene 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
Remy 790a526f Material Array Builder WIP 7 年前
Evgenii Golubev 0559a949 Remove IntegrateGgxWithoutFresnel() 7 年前
GitHub 11796663 Merge pull request #514 from Unity-Technologies/Branch_FixDebugWindow 7 年前
Remy 988d63bc Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Julien Ignace 36a22fff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow 7 年前
Evgenii Golubev 7ddb7cdc Switch to Emmanuel's version of MS energy compensation 7 年前
sebastienlagarde 1f11c962 HDRenderPipeline: Fix detail smoothness 7 年前
Evgenii Golubev 00426d96 Change the formulation of the FGD term 7 年前
GitHub 7b132868 Merge pull request #511 from Unity-Technologies/feature/refractionthickness 7 年前
Remy 1c153ebd Cleanup for new HDRP Tests 7 年前
Evgenii Golubev 5447c95b Clean up multi-bounce GGX code 7 年前
GitHub 41219331 Merge pull request #513 from Unity-Technologies/Branch_FixLayeredWind 7 年前
GitHub 0b8dfa09 Update LitData.hlsl 7 年前
Evgenii Golubev 76f9d00f Implement Emmanuel's energy compensation method 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
Julien Ignace b3f07a9b Fixed DebugWindow Item states initialization to avoid serialization problems on start up. 7 年前
Julien Ignace 7b039c34 Hardcoded vertex color alpha values for layered shader vertex blend mask when using wind so that main layer is visible without affecting wind behavior for the object. 7 年前
Evgenii Golubev d610a7cf Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
sebastienlagarde fed282ba HDRenderPipeline: Fix UI with transparent 7 年前
GitHub 8acab88d Merge pull request #510 from EvgeniiG/new_aniso_hack 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub 735db2ae Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit 7 年前
sebastienlagarde 2fcb9553 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-SSS-support-to-LayeredLit 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Remy 76bf4f2f Fix HDRP Graphic tests Camera prefab. 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
Sebastien Lagarde b9ac3611 HDRenderPipeline: Fix GUI issue with layeredLit 7 年前
Sebastien Lagarde 941020fc HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
sebastienlagarde 2d7cd1a1 HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done 7 年前