Martin Thorzen
9cccf3fb
Updated with feedback
6 年前
GitHub
5400a734
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
6 年前
Thomas
be99d989
Disabled failing tests for now
6 年前
Martin Thorzen
b283a847
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
6 年前
Felipe Lira
ed9090de
Changed release notes
6 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
6 年前
Sebastien Lagarde
69fc3303
edit profiler depth prepass caption + fix roughness for clearcoat
6 年前
Thomas
396d9a7d
Attempt to fix auto exposure test
6 年前
Martin Thorzen
67f8b052
Removing this, since it has been added into another PR
6 年前
Felipe Lira
21416f83
Fixed GLCore compute buffer
6 年前
GitHub
cec37252
Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
6 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
6 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
6 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
6 年前
GitHub
7b5dafbd
Merge pull request #1514 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
6 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
6 年前
Martin Thorzen
e15d11a2
Updated changelog from feedback
6 年前
GitHub
5cacc87f
Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths
Fix for shader include paths for external shaders (not in Asset folder)
6 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
6 年前
sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
6 年前
Julien Ignace
0098fb38
Updated changelog + missing file
6 年前
Martin Thorzen
08e6da14
Updated with changelog updates
6 年前
GitHub
71868227
Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
6 年前
sebastienlagarde
6353d466
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
6 年前
Julien Ignace
0e6fbcd6
- Fixed useless code causing exception in LightLoop UI
- Fixed a bug where Interpolation Volumes would not be updated for reflection capture.
6 年前
Martin Thorzen
f8fc4b16
Added functionality for updating the title of the shader graph window
6 年前
Oliver Schnabel
2ad99218
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
6 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
6 年前
Nerites
fc7a988b
Updated comment and adjusted else formatting
6 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
6 年前
RSlysz
15a92a9f
Add toolbar quick reminder inside InfluenceVolume area
6 年前
RSlysz
5772a9b4
Rework the InfluenceVolume display
6 年前
RSlysz
e3df0fc8
Add DrawVector6 feature to CoreEditorUtils
6 年前
RSlysz
1b725961
Renamed ArtisticSettings
Formerly AdditionalSettings
6 年前
RSlysz
abd3660f
Add ProxyVolume collapsable area
6 年前
RSlysz
8569acf3
Move toolbar to top
6 年前
Antoine Lelievre
70db7a25
Updated Changelog
6 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
6 年前
Antoine Lelievre
7aa394fc
Finished simple compression algorithm
6 年前
Felipe Lira
0d778bae
Fixed some cascade issues
6 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
6 年前
Felipe Lira
7ec954ba
Updated changelog
6 年前
Felipe Lira
31f42512
Added unrelease tag on release notes
6 年前
Felipe Lira
1d3ab553
Added 2.0.x release notes and updated changelog to [keep a changelog] format
6 年前
Felipe Lira
ec95c96d
Exposed render scale and shadow distance to be set by script.
6 年前
Felipe Lira
ec6f0e8f
Fixed GLES 2.0 shader compiler error in Integration Test suite.
6 年前
Felipe Lira
7a610fcd
Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
6 年前
Thomas
9e16cad9
Generate all reference images using WARP (because Katana...)
6 年前
Thomas
f03145c5
Updated SSAO/MSVO scenes
6 年前
Thomas
092ba32c
NPOT scale fix on reference images
6 年前