GitHub
|
8192ff33
|
Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade
Bring back SampleClosestDistance_Cascade
|
7 年前 |
GitHub
|
4dea02f4
|
Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors
Added IgnoreProjector tag to shaders
|
7 年前 |
Felipe Lira
|
254ebe81
|
Added IgnoreProjector tag to shaders as projectors will not be supported on SRP.
|
7 年前 |
GitHub
|
0cac8121
|
Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
Felipe Lira
|
119f4157
|
Fixed shadow precision issues on mobile.
|
7 年前 |
Felipe Lira
|
a0db87bc
|
Changed shadow filtering precision to float
|
7 年前 |
Felipe Lira
|
e319329d
|
Updated ShaderGraph templates
|
7 年前 |
GitHub
|
f88eca62
|
Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests
Updated distortion tests screenshots
|
7 年前 |
Felipe Lira
|
0820dca1
|
Pipeline always respects user decision to not clear camera even if it impacts performance on mobile.
|
7 年前 |
Sebastien Lagarde
|
21ac0b31
|
Fix warning in shader
|
7 年前 |
GitHub
|
4c1e5957
|
Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix
Lw/perf regression fix
|
7 年前 |
Felipe Lira
|
d526d1ef
|
Fixed particles compilation errors
|
7 年前 |
Felipe Lira
|
b33ad0e5
|
Merged master.
|
7 年前 |
Evgenii Golubev
|
c20517f6
|
Add a stub for the volume voxelization pass
|
7 年前 |
Felipe Lira
|
ca3977fa
|
Fixed glossiness keyword/alpha issue.
|
7 年前 |
sebastienlagarde
|
e83e0cea
|
Bring back SampleClosestDistance_Cascade
|
7 年前 |
Felipe Lira
|
7006dd33
|
Fixed implicit cast in shadowpass.
|
7 年前 |
Evgenii Golubev
|
e15ca4dd
|
Fix the debug view for density volumes
|
7 年前 |
Julien Ignace
|
b577f3d9
|
Updated distortion tests screenshots
|
7 年前 |
Felipe Lira
|
3360ce0b
|
Changed ShadowPass and DepthOnlyPass to account for alpha clip.
|
7 年前 |
GitHub
|
39fa31ad
|
Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests
Fixed some data and updated reference screenshots for HDRP graphics tests
|
7 年前 |
Evgenii Golubev
|
dd8b51a8
|
Merge branch 'master'
|
7 年前 |
Julien Ignace
|
79ecc6d5
|
Fixed some data and updated reference screenshots for HDRP graphics tests
|
7 年前 |
Felipe Lira
|
26d6db0d
|
Fixed null reference exception.
|
7 年前 |
GitHub
|
22312097
|
Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
|
7 年前 |
Evgenii Golubev
|
845590bb
|
Ignore Sublime Text files
|
7 年前 |
sebastienlagarde
|
43da4719
|
Fixed heightmap offset when amplitude is zero.
|
7 年前 |
Evgenii Golubev
|
720c8a19
|
Merge branch 'master'
|
7 年前 |
GitHub
|
cfcbb6e4
|
Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
|
7 年前 |
GitHub
|
9d72d513
|
Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format
Fixed unsuported R8 texture format in GLES2.
|
7 年前 |
Felipe Lira
|
95a4c008
|
Fixed unsuported R8 texture format in GLES2.
|
7 年前 |
sebastienlagarde
|
a4326814
|
Fix issue with resizing in player
|
7 年前 |
GitHub
|
736e0ff8
|
Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered
XR HDRP Clustered Lighting support
|
7 年前 |
sebastienlagarde
|
aa772a18
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
|
7 年前 |
sebastienlagarde
|
95bb4dec
|
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
|
7 年前 |
GitHub
|
410de9f7
|
Merge pull request #1069 from Unity-Technologies/LW-Bugfix
Lw bugfix
|
7 年前 |
Felipe Lira
|
eb002cd5
|
Fixed unmatched command buffer profiler block.
|
7 年前 |
Felipe Lira
|
e70fb89f
|
ShadowStrength only performed if NICE_QUALITY is set.
|
7 年前 |
Felipe Lira
|
47a2960a
|
Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
|
7 年前 |
Felipe Lira
|
5bd50b82
|
Fixed lightweight screenspace shadows on GLES2.
|
7 年前 |
GitHub
|
566e00cc
|
Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials
Pushed missing updated materials.
|
7 年前 |
Julien Ignace
|
88c2ad28
|
Pushed missing updated materials.
|
7 年前 |
sebastienlagarde
|
3ccd1333
|
Fixed sunlight hash code when rendering sky cubemaps.
|
7 年前 |
GitHub
|
ba83237d
|
Merge pull request #1071 from Unity-Technologies/LW-Cosmetic
Some cosmetic changes + set target to 2.0 for PBR Standard shader
|
7 年前 |
GitHub
|
be4b60a5
|
Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt
Disable a number of scene view draw modes for LWRP
|
7 年前 |
Peter Bay Bastian
|
c7415ded
|
Disable a number of scene view draw modes for LWRP
|
7 年前 |
Aleksandr Kirillov
|
322b2ef3
|
Some cosmetic changes + set target to 2.0 for PBR Standard shader
|
7 年前 |
sebastienlagarde
|
5fd3f1bf
|
Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
|
7 年前 |
GitHub
|
8ae2aaf6
|
Merge pull request #1066 from Unity-Technologies/LWParticles
Added a shader for lit particles with SimpleLighting...
|
7 年前 |
GitHub
|
4a6f75f8
|
Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials
Update materials in HDRP tests
|
7 年前 |