4778 次代码提交 (c0ac82ff-1fae-408d-b086-22a4dad7a72e)

作者 SHA1 备注 提交日期
Matt Dean 98f88207 Update documentation links 6 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 6 年前
Matt Dean 5b6fd3d8 Fixes to Matrix 2 definition 6 年前
Matt Dean 7c973636 Merge branch 'master' into node-bugfixes 6 年前
Tim Cooper 000afbf2 Remove unneeded files 6 年前
GitHub d2945014 Merge pull request #219 from keijiro/screenspace-slot 6 年前
Matt Dean 3df359f2 Merge branch 'master' into node-matrix 6 年前
Alex Lian 6a2d4b34 Cleanup local build.py to utilize central scripts 6 年前
Tim Cooper 3b150ad9 Add Shadow / depth passes to lightweight unlit master node. 6 年前
Martin Thorzen 77b49204 Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu. 6 年前
GitHub b9b93c1c Merge pull request #215 from keijiro/improve-artnodes 6 年前
Matt Dean 9e6e6e30 Revert uneeded changes 6 年前
Keijiro Takahashi 8c83fd3d Changed input slot IDs for backward compatibility. 7 年前
Keijiro Takahashi de7e2997 Addition of ScreenPositionSlotControlView 7 年前
Alex Lian 1f1622ac Build automation 6 年前
Tim Cooper 025d9ffb UVNode now outputs vector4 UV's 6 年前
Martin Thorzen 4334f8e2 Split up MaterialGraph.USS file into multiple USS files for better organization. 6 年前
Matt Dean 173b189a Delete temporary graph 6 年前
Jens Holm f19eae8b Split handling of resize in ResizeSideHandle into each direction 6 年前
Keijiro Takahashi 72b23308 Fixes to the previous commit. 7 年前
Matt Dean e20fd08b Fix matrix defaults 6 年前
Matt Dean 6298bd34 Add axis selection to Matrix Split and Construction nodes 6 年前
Matt Dean da78abd3 Added Matrix Construction node 6 年前
Matt Dean a6899bcf Combine and Split node fixes 6 年前
Matt Dean e9026c65 Fix implicit conversion check for non dynamic casts 6 年前
Matt Dean dc41a21f Add Matrix Split node 6 年前
Matt Dean 394859b7 Remove old matrix multiply nodes 6 年前
Matt Dean 8348d52e Refactor matrix validation functions 6 年前
Matt Dean e5591143 Add declaration overrides for matrix shader properties 6 年前
Matt Dean 06549ef3 Add Matrix Determinant node 6 年前
Matt Dean 3ad21797 Fix Matrix Transpose node 7 年前
Matt Dean e5bdf43e Add preview serialization for matrices 7 年前
Matt Dean 22c13f89 Cleanup and fixes (part 1) 7 年前
Matt Dean 41740d78 First pass dynamic Multiply node 7 年前
Sebastien Lagarde a8ca73e1 test2 7 年前
Julien Ignace 2c282969 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Sebastien Lagarde ec5aa695 test 7 年前
sebastienlagarde f8cb8a66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace b7720c36 Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization. 7 年前
GitHub 401bf040 Merge pull request #900 from Unity-Technologies/hdrp-msaa-ui 7 年前
Sebastien Lagarde 1e28cf53 change clampNdotV and only affect BSDF (i.e only analytic specular) 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Robert Srinivasiah 11c6aed3 Add MSAA sample count support thru RenderPipelineSettings 7 年前
Sebastien Lagarde 7c47762c Remove GetViewReflectedNormal that is incorrect 7 年前
sebastienlagarde 209e9f74 HDRenderPipeline: Remove shadow warning about "loop 1 iteration" 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Remy dd1d4224 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 1f0393f6 HDRenderPipeline: Remove unsued variables 7 年前
Sebastien Lagarde 4473a443 HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation 7 年前