Filip Iliescu
|
795d7fe8
|
add particle test scene
|
7 年前 |
Julien Ignace
|
d4b9dd15
|
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
|
7 年前 |
Jens Holm
|
c5b4edc2
|
Add preview node
|
7 年前 |
Peter Bay Bastian
|
ed12540d
|
Make party preview more trippy
|
7 年前 |
Tim Cooper
|
c1f2dd69
|
Unlit and lit nodes now working properly in and outside a subgraph :)
|
7 年前 |
Peter Bay Bastian
|
65e94a0c
|
Add rate limiting for preview updates
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
|
7 年前 |
Peter Bay Bastian
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6c9cb29a
|
Refactor toolbar (no more presenters, acts a little more like buttons)
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Peter Bay Bastian
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dcc886b3
|
Default preview to be expanded
|
7 年前 |
Tim Cooper
|
e5c78ee9
|
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Peter Bay Bastian
|
bf91b908
|
Put in change notification for preview expanded state
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Peter Bay Bastian
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d0f20689
|
Add initial preview hiding (still being rendered behind the scenes)
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
|
7 年前 |
Peter Bay Bastian
|
5b4c9be5
|
Move things around in preview generator
|
7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |
Peter Bay Bastian
|
8e841bce
|
Remove UpdateData from MaterialGraphPresenter
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
Peter Bay Bastian
|
609307fe
|
MaterialGraphPresenter now relies on change notifications rather than diffing
|
7 年前 |
Tim Cooper
|
0b56c45b
|
first pass.
|
7 年前 |
Peter Bay Bastian
|
75826752
|
Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
|
7 年前 |
Tim Cooper
|
fb21bff8
|
Working lightweight metallic master node.
|
7 年前 |
Matt Dean
|
53a1f582
|
Abstract lighting from Lightweight PBR frag shader
|
7 年前 |
Tim Cooper
|
580b206b
|
missed files
|
7 年前 |
Tim Cooper
|
29754ac3
|
Working light weight unlit master node
|
7 年前 |
GitHub
|
5f6271d2
|
Merge pull request #67 from stramit/refactor-properties
Refactor properties
|
7 年前 |
Tim Cooper
|
67d81eb4
|
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
|
7 年前 |
Tim Cooper
|
735c401b
|
Working: Properties window + new master node.
|
7 年前 |
Tim Cooper
|
0818f178
|
temp
|
7 年前 |
Tim Cooper
|
9e0273b3
|
Fixing with help from peter
|
7 年前 |
Tim Cooper
|
699f1e8d
|
temp commit
|
7 年前 |
GitHub
|
22e6141d
|
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
|
7 年前 |
Tim Cooper
|
95cdeda0
|
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
|
7 年前 |
Peter Bay Bastian
|
79bcc0cf
|
Cult of the party preview
|
7 年前 |
Peter Bay Bastian
|
a2353fbb
|
Fix property gathering in preview rendering
|
7 年前 |
Peter Bay Bastian
|
a93f2736
|
Add change notifications for graph, used for managing previews better
|
7 年前 |
Matt Dean
|
726b1d96
|
Fix old subscripts for FastBlinn
|
7 年前 |
GitHub
|
569bb836
|
Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
|
7 年前 |
Matt Dean
|
c9975eed
|
Add unlit master and cleanup
|
7 年前 |
Matt Dean
|
4399a579
|
Add FastBlinn master
|
7 年前 |
Matt Dean
|
22d054b1
|
PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
|
7 年前 |
Matt Dean
|
02a01bed
|
Bring handwritten and graphmade vertex structs in line
|
7 年前 |
Matt Dean
|
b213473c
|
Adjust vertex input index
|
7 年前 |
Matt Dean
|
d0f07a14
|
Add everything to vertex input struct as default
|
7 年前 |
Matt Dean
|
5aa5451a
|
Fixes for PR
|
7 年前 |
Matt Dean
|
6617bfcf
|
Working Lightweight PBR Masters
|
7 年前 |
Matt Dean
|
7a860c7c
|
Initial functional PBR master
|
7 年前 |
Matt Dean
|
2c7d3d45
|
Some channels working
|
7 年前 |
Tim Cooper
|
be067cc2
|
first real working shader in the 'new' model.
|
7 年前 |