Sebastien Lagarde
0cca4945
HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone
This PR update the behavior of frameSettings.
At runtime, camera must init from DefaultFrameSettings to be correct.
Currently it init from the SerializedFrameSettings which is wrong if the
camera rendering path is set to Default
7 年前
Sebastien Lagarde
90e761b6
HDRenderPipeline: Fix misc compiler warning
7 年前
Evgenii Golubev
30f19f97
Optimize octahedral encoding
7 年前
John
ec8b4a6b
Refactor and renaming
7 年前
Sebastien Lagarde
e319fe72
minor comment correction
7 年前
John
354589c6
Main light keyword must be set up before shadow gather
7 年前
GitHub
829ff2f1
Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode
Add instancing property view mode
7 年前
John
2d3db4b5
Moved frustum corners to shadow buffer
7 年前
Sebastien Lagarde
7c20e2e8
Add instancing property view mode
7 年前
Paul Melamed
27248787
Don't check textures slots in decal material validation
Add gizmo for selecting decals in scene view
Add material fold out in the DecalProjectorComponent inspector
7 年前
John
f210f98e
refactoring frustum corners to util function
7 年前
GitHub
8ab4d587
Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second
Add various comment and init Fresnel0 and SubsurfaceMask
7 年前
Paul Melamed
dbdfb0a6
Use decal set KeyMaterial for drawInstanced
7 年前
John
b1d4f079
Lit Pass Integrations, Keyword config
7 年前
sebastienlagarde
55b8c071
Add various comment and init Fresnel0 and SubsurfaceMask
- Add various comment
- Add setup of Fresnel0 in transmission (in addition to SSS)
- Remove the call to DecodeFromSSSBuffer and init SubsurfaceMask instead
- Rename all packInt function to PackUint
7 年前
Paul Melamed
d83ceb71
Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader
7 年前
John
23c8824d
Setup shadow reciever constants before gather pass.
7 年前
GitHub
bb5db01e
Merge pull request #835 from EvgeniiG/opt_ps4_2018_01
Update the G-Buffer layout
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
John
3943e216
Frame configuration setup
7 年前
Evgenii Golubev
4762c664
Fill the diffusion profile in the BSDFData
7 年前
sebastienlagarde
d38ebec5
HDRenderPipeline: Update template of test 2003
7 年前
John
31c4096c
Initial UI additions, fixes
7 年前
Evgenii Golubev
5e4b9186
Fix tangent vector unpacking
7 年前
GitHub
bfee2e9d
Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering
Fix issue with sss and layering
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前
sebastienlagarde
54919201
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
7 年前
Felipe Lira
7aa2837f
Bumped package version
7 年前
Frédéric Vauchelles
c423498c
[PlanarReflection] use alpha in sample env for weight
7 年前
GitHub
c05bd70c
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
Frédéric Vauchelles
9a41a6d7
[PlanarReflections] Small fixes
7 年前
Remy
d85dd3e7
Correct head fbx scale
7 年前
sebastienlagarde
f93d0245
Fix typo in material feature SSS
7 年前
GitHub
602cf8ca
Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck
Checking for UNITY_NO_CUBEMAP_ARRAY support in OGL files.
7 年前
Frédéric Vauchelles
5f6876d6
Merge branch 'master' into feature/PlanarReflection
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Remy
f486e00a
Add SSS test scene
7 年前
sebastienlagarde
1775cd2b
HDRenderPipeline: Add more color for diffusion profile debug
7 年前
Evgenii Golubev
8432b6cc
Update the G-Buffer layout
https://docs.google.com/spreadsheets/d/1-85pJ1w7elwIMKR7HQmQGaekoZuPwHvlkusFrkRTstw/edit?usp=sharing
7 年前
Remy
ce8a6316
Update template with new fixes
7 年前
GitHub
6201fdd9
Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided
HDRenderPipeline: Fix issue with instancing and double sided
7 年前
GitHub
1fdcb6a3
Make line lights work without range attenuation
7 年前
GitHub
8837792d
Updated readme.md
Further clarified instructions regarding Render Pipeline assets
7 年前
sebastienlagarde
6bbe6503
HDRenderPipeline: Fix issue with instancing and double sided
7 年前
GitHub
ec433201
Updated readme.md
Clarified instructions about creating Render Pipeline Assets.
7 年前
sebastienlagarde
9c88ac68
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
6dd48b71
Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
sebastienlagarde
38bb305b
HDRenderPipeline: fix issue in a graphic test about metapass
7 年前
GitHub
803b9604
Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug
Add sRGB support for color picker debug
7 年前