4139 次代码提交 (bd05a03a-e5ad-4496-89ad-38fce98babaf)

作者 SHA1 备注 提交日期
Remy bb848eef Add range attenuation toggle test in light parameters 7 年前
John 5fcbd9af Cleanup, Integrations with Shadows.hlsl 7 年前
sebastienlagarde 87798701 minor comment/code on decal 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
NotRobSheridan 15300daa Updated readme 7 年前
John eb585d61 Initial implementation complete, 1-tap 7 年前
Sebastien Lagarde 5f384459 HDRenderPipeline: Update all materials 7 年前
NotRobSheridan 6e06f10b Readme update 7 年前
John bce0fede View space position reconstruction 7 年前
GitHub 1d07f3a6 Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance 7 年前
Julien Ignace b6a63120 Updated graphics test linear fog to keep old behavior wrt height. 7 年前
GitHub 4263f9df Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Felipe Lira c4fe41bb workaround to alleviate the bias cascade issue while we don't have a proper solution. 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Julien Ignace 7755d57e Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir 7 年前
Sebastien Lagarde 761db059 re-introduce physical light elment remove previously 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Sebastien Lagarde 61ca3c01 Replace all toggleOff by ToggleUI [2018.1.b4 feature] 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前
GitHub 5bf4aa76 Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode 7 年前
Felipe Lira a6a06406 removed comment left out as mistake. 7 年前
Felipe Lira 482af7f9 Fixed compiler errors in LW. 7 年前
Felipe Lira 35f80d17 Updated shadow constants to cache propertyID 7 年前
sebastienlagarde 3bf6049c HDRenderPipeline: push small improvement to color Picker debug mode 7 年前
uygar 738c9de1 Revert "Pass the light position to the shadow code" 7 年前
Felipe Lira 46d124a0 Added 5x5 Tent filtering on desktop. 7 年前
GitHub fce350a5 Merge pull request #810 from Unity-Technologies/lwrp_batcher 7 年前
Frédéric Vauchelles f6240ebd [PlanarReflection] Fixed test scene 7 年前
Felipe Lira 98d9ef89 Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
GitHub 4b7581e9 Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 31baf5b6 [PlanarReflection] Added camera utils 7 年前
sebastienlagarde c0eaab10 wrong removing of spot inner percent 7 年前
Felipe Lira 14346841 Fixed lightweight unlit shader tag. 7 年前
Frédéric Vauchelles c813f01f [PlanarReflection] fixes 7 年前
sebastienlagarde 7c5ace88 Remove physical light unit for the commit 7 年前
Felipe Lira 1185b678 Fixed vertex lighting double shading issue. Light constants being initialized to default values for all the light buffer. 7 年前
Frédéric Vauchelles b0889a10 [PlanarReflectionProbe] Fixed capture position 7 年前
sebastienlagarde 0e2fd784 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira d7a50ff9 update lw assets. 7 年前
Frédéric Vauchelles 92bcb4ea [PlanarReflection] (wip) fixing planar probe projection 7 年前
sebastienlagarde 466305bb Fix missing mouse position 7 年前
Felipe Lira e397bc6c Fixed GI issue in specular workflow. 7 年前
Frédéric Vauchelles 89777ddd [PlanarReflection] (wip) fixing planar probe projection 7 年前