23 次代码提交 (ba6fd164-1ee1-42fe-a5de-e2f642633174)

作者 SHA1 备注 提交日期
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 7 年前
Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
Felipe Lira 743ee820 Fixed non matching profiler sample 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
Felipe Lira 0d778bae Fixed some cascade issues 7 年前
Felipe Lira 0e5f015e Few shadow optimizations: 7 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前
GitHub 43aa9fb2 Remove Pass Dependency on Renderer (#1794) 6 年前
Tim Cooper 5380179a Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
Felipe Lira a0356c46 Fixed _WorldToShadow warning. 6 年前
GitHub 633c0bcc Lw/fix custom renderer lifetime 1061353 (#1814) 6 年前
GitHub 7fb58b9a Lw/bugfix/1059142 (#1823) 6 年前
GitHub 625a1a9c Fixed issue with shadow cascade culling. (#1831) 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前