Peter Bay Bastian
|
f9685e94
|
Revert use of internal method
|
7 年前 |
Peter Bay Bastian
|
929cf786
|
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
|
7 年前 |
GitHub
|
d1d69177
|
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
|
7 年前 |
GitHub
|
f4e6a374
|
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Matt Dean
|
14f5c06b
|
Fix Matrix Multiply Vector node
|
7 年前 |
GitHub
|
e8ae5340
|
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
|
7 年前 |
Matt Dean
|
056c4c90
|
Update serialization upgrader
|
7 年前 |
Matt Dean
|
1a08b1b1
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
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7 年前 |
Matt Dean
|
cef293ac
|
Rename Texture2D and Cubemap node files
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7 年前 |
Jens Holm
|
2ce394e7
|
Trigger OnModified on master node when preview is rotated or scaled
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7 年前 |
Tim Cooper
|
1f9b882d
|
Fix up linar / gamma state of color nodes when they get inlined.
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7 年前 |
Matt Dean
|
8697ac36
|
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
|
7 年前 |
Matt Dean
|
0fca7431
|
Rename Texture2D and Cubemap nodes
|
7 年前 |
Jens Holm
|
8a16933b
|
Minor refactor of preview mesh rotation and scale according to PR comments
|
7 年前 |
Tim Cooper
|
bf727807
|
Fix lightmapping issue.
|
7 年前 |
Matt Dean
|
b23f23cb
|
First pass Matrix 4x4 nodes
|
7 年前 |
Peter Bay Bastian
|
24b03e7c
|
Don't convert property nodes to inline nodes during undo/redo (fixes #125)
|
7 年前 |
Peter Bay Bastian
|
56fbf313
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
890a9ece
|
More correct order of things in MaterialNodeView initialization
|
7 年前 |
Peter Bay Bastian
|
914403a2
|
Temp fix for various nodes
|
7 年前 |
Peter Bay Bastian
|
cab03796
|
Update Shader graph importer to properly register shaders
|
7 年前 |
Peter Bay Bastian
|
03aee46f
|
Add null check for OnDestroy
|
7 年前 |
Peter Bay Bastian
|
0ac8d160
|
Fix for DDXY node
|
7 年前 |
GitHub
|
6f046031
|
Merge pull request #127 from Unity-Technologies/procedural-shape
Procedural Shape
|
7 年前 |
Peter Bay Bastian
|
3edd948a
|
Updates to party preview
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7 年前 |
Peter Bay Bastian
|
c0c7450c
|
Saturate dot product result in fresnel effect node to avoid negative values
|
7 年前 |
Tim Cooper
|
7a9a255f
|
More work on porting node library across to new shader library.
|
7 年前 |
GitHub
|
6a80fdeb
|
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
|
5546123e
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
e3bd536c
|
Merge branch 'master' into HDMaster
|
7 年前 |
Tim Cooper
|
9d765833
|
Update Shader graph importer to properly register shaders.
|
7 年前 |
GitHub
|
1a3f590c
|
Merge pull request #99 from Unity-Technologies/node-input-scene
Node Input Scene
|
7 年前 |
Peter Bay Bastian
|
ce26a5b8
|
Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114)
|
7 年前 |
Peter Bay Bastian
|
81940dcd
|
Add object control back to SubGraphNode for now (fixes #112)
|
7 年前 |
Peter Bay Bastian
|
02c12a94
|
Fix order of things when adding slots (fixes #111)
|
7 年前 |
Peter Bay Bastian
|
27c461e8
|
Make sure that new properties do not alias the names of other properties (#fix 102)
|
7 年前 |
Peter Bay Bastian
|
8fb4d936
|
Update package version
|
7 年前 |
Tim Cooper
|
ae8e0962
|
starting to update nodes to new library.
|
7 年前 |
Peter Bay Bastian
|
c4db054d
|
Update gitignore to make sure that people don't commit npmrc files
|
7 年前 |
Tim Cooper
|
a197968f
|
Merge remote-tracking branch 'origin/master' into HDMaster
|
7 年前 |
GitHub
|
ef9bd86c
|
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
|
7 年前 |
Matt Dean
|
a8be8e67
|
Fix slot value type
|
7 年前 |
Peter Bay Bastian
|
951a9b04
|
Add license
|
7 年前 |
Matt Dean
|
00d8b6e8
|
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
|
7 年前 |
Peter Bay Bastian
|
53517148
|
Even better node repositioning
|
7 年前 |
Peter Bay Bastian
|
178bcf2b
|
Save correct position to node drawState
|
7 年前 |
Peter Bay Bastian
|
e46e896a
|
Output stack trace along with "invalid edge" warning
|
7 年前 |
Peter Bay Bastian
|
eed09312
|
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
|
7 年前 |
Peter Bay Bastian
|
8c82d94e
|
- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
|
7 年前 |
Peter Bay Bastian
|
31fd09c2
|
Update LW package version to 0.1.20
|
7 年前 |