Filip Iliescu
|
863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
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8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
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8 年前 |
Filip Iliescu
|
bcf07328
|
change capsule to bnaked reflection probe
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8 年前 |
Filip Iliescu
|
9d37e3d7
|
fix reflection probe shader on iOS
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8 年前 |
uygar
|
617efefd
|
Defaulted to the hardcoded path in preparation for merging into master.
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8 年前 |
Filip Iliescu
|
54642368
|
fix a bug in asset modifier that would try to modify null materials
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8 年前 |
uygar
|
058fa25d
|
Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
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8 年前 |
Filip Iliescu
|
9f78b2fd
|
fixed shadows
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8 年前 |
FlorentGuinier
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236fbc95
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
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8 年前 |
Filip Iliescu
|
0577271e
|
fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
|
8 年前 |
FlorentGuinier
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8e9a6d75
|
[gfx-shadows] tents filters use loops for code clarity
|
8 年前 |
Filip Iliescu
|
e9c40e16
|
fixed a lighting bug with point lights and shadows
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8 年前 |
FlorentGuinier
|
9f7d66cd
|
[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
|
8 年前 |
Filip Iliescu
|
01556aaf
|
cleanup and refactor shader code into common functions
|
8 年前 |
uygar
|
e62577f2
|
Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
|
8 年前 |
FlorentGuinier
|
980b67d3
|
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
|
8 年前 |
Filip Iliescu
|
f583f50f
|
cleanup and consilidate shader passes and simply setup material varients on startup
|
8 年前 |
uygar
|
943f8944
|
Disabled the global override for now in HDRenderPipeline.
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8 年前 |
Filip Iliescu
|
ff01d44e
|
fix shadow settings and add a sun script to see shadows move based on time of day
|
8 年前 |
uygar
|
255625f4
|
Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
|
8 年前 |
Filip Iliescu
|
23d2f9e6
|
Fix reflections that clip near and far plane as well as those that just clip near plane.
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8 年前 |
Filip Iliescu
|
0b852466
|
on chip reflections are working
|
8 年前 |
Filip Iliescu
|
686e6420
|
working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
|
8 年前 |
Filip Iliescu
|
e45b7d3c
|
implement two pass refelection probe rendering to debug issues with probes
|
8 年前 |
Filip Iliescu
|
8e3bfd4a
|
implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
|
8 年前 |
Tim Cooper
|
eac70c08
|
Graph edit window now survives serialization.
|
8 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
8 年前 |
Tim Cooper
|
5e6630fb
|
Porting more nodes to not be function nodes
|
8 年前 |
Tim Cooper
|
8df91eb4
|
Remove function 1 input and function 4 input
|
8 年前 |
Tim Cooper
|
4b1458e8
|
Remove Function3Input (use code node) :)
|
8 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
8 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
8 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
8 年前 |
Tim Cooper
|
77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Tim Cooper
|
0336445f
|
fix node adaption so casting works as expected
|
8 年前 |
RinaldoTjan
|
180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
8 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
|
8 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
8 年前 |
vlad
|
d0c30f9a
|
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
8 年前 |
Tim Cooper
|
2e183994
|
Add time checkbox
Make shorter GUIDs
|
8 年前 |
Matt Dean
|
98611b46
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
c19d413a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
525120da
|
Lava tweaks
Slope shader
|
8 年前 |
Florent Guinier
|
670f4bf3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
b061e067
|
Lava and some stuff.
Fixed screen pos
|
8 年前 |
MingWai
|
bdfd3b5f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
vlad
|
b247c311
|
Texture assets and related notes work now (Thanks Tim!)
|
8 年前 |
MingWai
|
b038c97f
|
gradient assets
|
8 年前 |
bfogerty
|
7d92d077
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Matt Dean
|
2c09193d
|
Updated eye master
|
8 年前 |