20 次代码提交 (b71add14-0b8a-42d6-ba98-7745adaef5fc)

作者 SHA1 备注 提交日期
joeante 84ff510c Material Upgrader support first pass 8 年前
vlad-andreev 93ca6ef0 more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
vlad-andreev 000cb2f4 tabs->spaces 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Torbjorn Laedre 18149668 MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc). 8 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 8 年前
sebastienlagarde c0a972b5 HDRenderPipeline: Move materials upgrader menu item to same location than for LT 8 年前
Paul Melamed 6a8f9743 Transitional shader for system shock material upgrade 7 年前
Paul Melamed 740ffb6b Add convert project folder option 7 年前
Paul Melamed f735f83d Added partial support for specular setup conversion 7 年前
Paul Melamed bd6f0c7f Renamed _SS to transitional 7 年前
Paul Melamed c4d15fce convert Adam/Standard (Specular Setup) 7 年前
Paul Melamed 573dbe39 fix lights 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
sebastienlagarde a1481492 HDRenderPipeline: Fix naming issue 7 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
Remy b295db15 Material upgrader now correctly supports standards -> lit and unlits -> unlit 7 年前