sebastienlagarde
|
814ebce6
|
HDRenderLoop: Fix some warning in compute shaders
|
8 年前 |
Julien Ignace
|
49d22f53
|
Fixed Texcoord debug rendering.
|
8 年前 |
RinaldoTjan
|
e8450e60
|
Added AddSub Blending mode.
Added Substance Designer AddSub Blending Mode.
Formula Add Sub: 2.0*s+d-1.0
|
8 年前 |
Evgenii Golubev
|
2c2a918f
|
Add the initial (broken!) version of the atmospheric shader
|
8 年前 |
Evgenii Golubev
|
1b21bc2e
|
Remove dangerous texture coordinate casts
|
8 年前 |
Julien Ignace
|
3e457cb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Eduardo Chaves
|
96948d3d
|
Putting channel blend under Art
|
8 年前 |
Evgenii Golubev
|
0eb1758a
|
Merge branch 'master' into SkySystem
|
8 年前 |
GitHub
|
5c32602e
|
Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
|
8 年前 |
Eduardo Chaves
|
1cc319e4
|
Adding Reciprocal square root
|
8 年前 |
Evgenii Golubev
|
b2ff5346
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
ace22e14
|
HDRenderLoop: Submit optimization from Rune on area lights
|
8 年前 |
Julien Ignace
|
c4eb0aa1
|
Fixed vertex color mask for LayeredLit shader.
|
8 年前 |
Eduardo Chaves
|
7658d069
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Matt Dean
|
aecc198d
|
Added cloth master
|
8 年前 |
Jennifer Nordwall
|
2adf665a
|
Added input/output checking
|
8 年前 |
Julien Ignace
|
5e462c50
|
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
|
8 年前 |
Eduardo Chaves
|
82a36753
|
Fixed sufix hack adding _Uniform at the end of sampler 2Ds. Now this case is handled correctly
|
8 年前 |
Jennifer Nordwall
|
c51c8ff3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Florent Guinier
|
8012f9e3
|
Fix CustomTexture preview
|
8 年前 |
Julien Ignace
|
cf70d586
|
Fixed the number of sample for GGX convolution.
|
8 年前 |
Eduardo Chaves
|
292567c4
|
Adding ChannelBlend node
|
8 年前 |
Florent Guinier
|
fe8256e6
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Julien Ignace
|
72b53eb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
ChrisTchou
|
45eedc86
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Matt Dean
|
e9270489
|
Advanced master updates
- Add subsurface master node
- Add custom data support to abstract advanced master
- Removed pragma target 5.0 (for GL)
|
8 年前 |
sebastienlagarde
|
c75df233
|
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
|
8 年前 |
Jennifer Nordwall
|
9de7eb0e
|
Bump graphview submodule
|
8 年前 |
Andre McGrail
|
0e23df0d
|
Tweaked shader template with GI support
|
8 年前 |
GitHub
|
85b19946
|
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
|
8 年前 |
Jennifer Nordwall
|
ea65dff9
|
Updated submodule url
|
8 年前 |
Sebastien Lagarde
|
cb8aa00b
|
HDRenderLoop: Finish cleaning LayeredLit (some bug left)
|
8 年前 |
Jennifer Nordwall
|
72252143
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
2f5a98bb
|
We now have a Custom Code Node
|
8 年前 |
Sebastien Lagarde
|
87a19817
|
HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
|
8 年前 |
Matt Dean
|
7968bfa6
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
4fcc2e9b
|
Presenter for the If Node
|
8 年前 |
Sebastien Lagarde
|
e778ee1e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
|
8 年前 |
bfogerty
|
c80b6a3a
|
Added an IF node
|
8 年前 |
sebastienlagarde
|
f15e0c7c
|
HDREnderLoop: First draft of new layeredLit shader
|
8 年前 |
Sebastien Lagarde
|
289a0be8
|
HDRenderLoop: Last commit miss a shader file, so disable code temporary
|
8 年前 |
Julien Ignace
|
c5b3d8ad
|
Fix small temporary modification.
|
8 年前 |
Florent Guinier
|
a861a405
|
export texture compatible with CustomTexture (wip)
|
8 年前 |
Eduardo Chaves
|
dc118e05
|
Fixing the name of the Heightmap to Normalmap node
|
8 年前 |
Evgenii Golubev
|
76e17740
|
Assume the default shader has already been loaded
|
8 年前 |
vlad-andreev
|
d10f64ea
|
forgot to commit a file
|
8 年前 |
Julien Ignace
|
0813f11a
|
Missing files.
|
8 年前 |
Florent Guinier
|
50b72765
|
default target == d3d11
|
8 年前 |
Andre McGrail
|
efed7b9f
|
Started on some shader graphs
-Flowmap
-Slope
Added some more test assets
-Rock off the asset store
-Tile-able rock texture
-Teapot mesh
|
8 年前 |
Evgenii Golubev
|
ceb16fd9
|
Add an instance of AtmosphericParameters to the sun light
|
8 年前 |