34 次代码提交 (b470c024-fb40-4a6e-964d-b0080e84f1cd)

作者 SHA1 备注 提交日期
Paul Demeulenaere 37270dfe Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
Julien Ignace b322b140 Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline. 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Sebastien Lagarde 4d17bef2 HDRenderPipeline: Draft about surface gradient code 8 年前
Sebastien Lagarde 14dc6caa HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent 8 年前
Sebastien Lagarde f1b63cc8 HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
Sebastien Lagarde 01072951 HDRenderPipeline: Another pass on adding surface gradient code 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
Sebastien Lagarde d252ad49 HDRenderPipeline: Fix issue with SurfaceGradient + update flip/mirror normal 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Sebastien Lagarde ace26df8 HDRenderPipeline: Fix issue with GetShiftedNormal (cause artifact in diffuse lighting) 8 年前
sebastienlagarde 8a02d46a HDRenderPipeline: Fix tangent issue when orthornomalize in Lit.shader 8 年前
sebastienlagarde 84f872d3 HDRednerPipeline: Add some comment for surface gradient and normalize tangentWS now 8 年前
sebastienlagarde 0e090e9d HDRenderPipeline: Fix normalization of normal map with SurfaceGradient/POM 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
sebastienlagarde c1c97c18 push draft 7 年前
sebastienlagarde 11e5ff03 HDRenderPipeline: Fix an issue with proxy volume. Was not working and broken with camera relative 7 年前
sebastienlagarde 86ea2884 HDRenderPipeline: Add support for HDRLightmap 7 年前
sebastienlagarde 29051d8c HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前
sebastienlagarde 4287ed02 HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
Julien Ignace ffbd199e - Fixed objects motion vectors (they were upside down) 7 年前
Julien Ignace d04d893b Fix object motions vectors and a few warnings. 7 年前
Joel de Vahl 73b75a26 Make sure we get the correct lightmap decode parameters when in gamma mode 7 年前
sebastienlagarde cb2ee22e Fix shadowmask warning + lightmap warning 7 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
sebastienlagarde ded6bbde Homegenize code of motion vector + fix discrepency between object and camera motion blur 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 7 年前
Sebastien Lagarde b5790696 HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 7 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
sebastienlagarde b55f5754 Fix issue with shader graph - wasn't compiling 6 年前
Antoine Lelievre 89a7cb75 Moved indirect lighting multipliers to MaterialUtilities 6 年前
Sebastien Lagarde 24e59066 Split materialUtilities in 2 files (for VFX editor) 6 年前