Evgenii Golubev
|
54cf6a15
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
845ca501
|
Fix gather macros
|
8 年前 |
Sebastien Lagarde
|
6088f80d
|
HDRenderLoop: Fix few warning
|
8 年前 |
Julien Ignace
|
7e712073
|
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
|
8 年前 |
Evgenii Golubev
|
4e63bc81
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
a22137fb
|
Add gather support
|
8 年前 |
sebastienlagarde
|
814ebce6
|
HDRenderLoop: Fix some warning in compute shaders
|
8 年前 |
Julien Ignace
|
49d22f53
|
Fixed Texcoord debug rendering.
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8 年前 |
Evgenii Golubev
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2c2a918f
|
Add the initial (broken!) version of the atmospheric shader
|
8 年前 |
Evgenii Golubev
|
1b21bc2e
|
Remove dangerous texture coordinate casts
|
8 年前 |
Julien Ignace
|
3e457cb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0eb1758a
|
Merge branch 'master' into SkySystem
|
8 年前 |
GitHub
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5c32602e
|
Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
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8 年前 |
Evgenii Golubev
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b2ff5346
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
|
ace22e14
|
HDRenderLoop: Submit optimization from Rune on area lights
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8 年前 |
Julien Ignace
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c4eb0aa1
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Fixed vertex color mask for LayeredLit shader.
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8 年前 |
Julien Ignace
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5e462c50
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Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
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8 年前 |
Julien Ignace
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cf70d586
|
Fixed the number of sample for GGX convolution.
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8 年前 |
Julien Ignace
|
72b53eb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
|
c75df233
|
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
|
8 年前 |
GitHub
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85b19946
|
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
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8 年前 |
Sebastien Lagarde
|
cb8aa00b
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HDRenderLoop: Finish cleaning LayeredLit (some bug left)
|
8 年前 |
Sebastien Lagarde
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87a19817
|
HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
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8 年前 |
Sebastien Lagarde
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e778ee1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
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8 年前 |
sebastienlagarde
|
f15e0c7c
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HDREnderLoop: First draft of new layeredLit shader
|
8 年前 |
Sebastien Lagarde
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289a0be8
|
HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
Julien Ignace
|
c5b3d8ad
|
Fix small temporary modification.
|
8 年前 |
Evgenii Golubev
|
76e17740
|
Assume the default shader has already been loaded
|
8 年前 |
vlad-andreev
|
d10f64ea
|
forgot to commit a file
|
8 年前 |
Julien Ignace
|
0813f11a
|
Missing files.
|
8 年前 |
Evgenii Golubev
|
ceb16fd9
|
Add an instance of AtmosphericParameters to the sun light
|
8 年前 |
vlad-andreev
|
3a839733
|
remove lit legacy support shader
|
8 年前 |
Julien Ignace
|
ea463d28
|
Added GGX convolution to the generated skybox.
|
8 年前 |
Evgenii Golubev
|
ba90a1e8
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Add the initial implementation of AtmosphericParameters
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8 年前 |
Evgenii Golubev
|
3ac32c0f
|
Use FastATan() for LTC line lights
No visual difference.
|
8 年前 |
vlad-andreev
|
33e9bbf3
|
remove legacy support shader+includes due to maintainability issues
|
8 年前 |
vlad-andreev
|
000cb2f4
|
tabs->spaces
|
8 年前 |
vlad-andreev
|
93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
|
8 年前 |
Tim Cooper
|
e6b70122
|
[Material Graph]Show slot default inputs in the inspector.
|
8 年前 |
Peter Bay Bastian
|
46e1234d
|
Styling for connectors
|
8 年前 |
Peter Bay Bastian
|
cb87ed84
|
Minor improvements to graph inspector
|
8 年前 |
Peter Bay Bastian
|
7343f497
|
Added IDisposable functionality to ObjectPool (and ListPool)
|
8 年前 |
Peter Bay Bastian
|
ddc991d7
|
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
|
8 年前 |
Peter Bay Bastian
|
e5c4ffb6
|
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
|
8 年前 |
Peter Bay Bastian
|
a2959466
|
Implemented node pinning
|
8 年前 |
Peter Bay Bastian
|
2483a684
|
Added preview of first selected node in inspector
|
8 年前 |
Peter Bay Bastian
|
0d1c4d7e
|
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
|
8 年前 |
Tim Cooper
|
56dd09da
|
[mat graph]Allow connection, it should replace existing.
|
8 年前 |
Peter Bay Bastian
|
af604cb5
|
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
|
8 年前 |
Peter Bay Bastian
|
e69e0431
|
Foundation has been laid for node inspectors (partially implemented for surface master)
|
8 年前 |