Filip Iliescu
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74f56073
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create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
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8 年前 |
Filip Iliescu
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54f04ea9
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Add a global option for turning off shadows on transparencies to match what builtin deferred does.
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8 年前 |
Filip Iliescu
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7d11a4d2
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fix up directional cookie test
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8 年前 |
Filip Iliescu
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748bcdd2
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implement point and directional cookies for forward path
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8 年前 |
Filip Iliescu
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cfc98f56
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add more tests
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8 年前 |
Filip Iliescu
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1dff4c8e
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Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
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8 年前 |
Filip Iliescu
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ef684f38
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add a bunch of test scenes
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8 年前 |
Filip Iliescu
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a26f254d
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revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins.
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8 年前 |
Filip Iliescu
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0a02be3a
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use the correct matrix for looking up textures
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8 年前 |
Filip Iliescu
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d920f17e
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add a bunch of small test scenes
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8 年前 |
Filip Iliescu
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6ab217be
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fix indexing issue into cookie array causing some textures to not get loaded
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8 年前 |
Filip Iliescu
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3b67314b
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use texLod for texcture lookup
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8 年前 |
Filip Iliescu
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e078e5c8
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update test scene with transparent ojects
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8 年前 |
Filip Iliescu
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48eea183
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add a copy of shadow setup files so i dont rely on fptl
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8 年前 |
Filip Iliescu
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6d43471b
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rough in single pass forward reflections using compute buffers
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8 年前 |
Filip Iliescu
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490fb1b8
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add support file for texture cube arrays and stub in commented out cookie support for later
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8 年前 |
Filip Iliescu
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3cca95fb
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working spotlight cookies in transperencies
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8 年前 |
Filip Iliescu
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104059c8
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working spot and point for single pass forward transparencies
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8 年前 |
Filip Iliescu
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ddc56ae3
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stub in point and sphere lights
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8 年前 |
Filip Iliescu
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0e033abd
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directional lights for single pass forward
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8 年前 |
Filip Iliescu
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8028c167
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base forward GI
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8 年前 |
David Rogers
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c564d3bd
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Revert "Add more GLES3 and Vulkan shader libraries."
This reverts commit f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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9839802f
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script side buffer setup and stub single pass shader
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8 年前 |
David Rogers
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36baac01
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Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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0e8fa502
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begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
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8 年前 |
David Rogers
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85744e59
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Local merge
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8 年前 |
Filip Iliescu
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3b50be5f
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stub in basic transparencys
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8 年前 |
Filip Iliescu
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dda281fd
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Merge branch 'master' into classicDeferredMobile
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8 年前 |
David Rogers
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c29dfe78
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Add more GLES3 and Vulkan shader libraries.
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8 年前 |
Filip Iliescu
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4372896e
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post merge lighting asset fixup
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8 年前 |
Filip Iliescu
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8eef028b
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merged master
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8 年前 |
Filip Iliescu
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536346ae
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remove color from sun becuase its annoying me
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8 年前 |
Filip Iliescu
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a61789c1
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fix flickering on shadows
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8 年前 |
Filip Iliescu
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3a85e5cb
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fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
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8 年前 |
Tim Cooper
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eac70c08
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Graph edit window now survives serialization.
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8 年前 |
Tim Cooper
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5e3b99fe
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working on better workflow (double click shader to open in edit window)
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8 年前 |
Tim Cooper
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5e6630fb
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Porting more nodes to not be function nodes
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8 年前 |
Tim Cooper
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8df91eb4
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Remove function 1 input and function 4 input
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8 年前 |
Tim Cooper
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4b1458e8
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Remove Function3Input (use code node) :)
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8 年前 |
Tim Cooper
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3198bd43
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Remove Function2Input node as it is no longer needed.
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8 年前 |
Tim Cooper
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08ce57cd
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Fix bugs in blend node after port.
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8 年前 |
Tim Cooper
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eb2f7590
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fix error in uv rotate node.
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8 年前 |
Tim Cooper
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77179d91
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Tim Cooper
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0336445f
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fix node adaption so casting works as expected
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8 年前 |
RinaldoTjan
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180cba0c
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Threshold Blending material Sample.
Threshold Blending material Sample.
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8 年前 |
Tim Cooper
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e8c71321
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converting nodes to new system.
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8 年前 |
Tim Cooper
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96cdde05
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Add node that 'just does' HLSL and can convert to shader node based on API.
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8 年前 |
vlad
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d0c30f9a
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Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
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8 年前 |
Tim Cooper
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2e183994
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Add time checkbox
Make shorter GUIDs
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8 年前 |
Matt Dean
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98611b46
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |