433 次代码提交 (b2fcddbf-1fae-4fe2-8284-8f5025ba8852)

作者 SHA1 备注 提交日期
sebastienlagarde b2fcddbf HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
GitHub a5a09659 Merge pull request #345 from Unity-Technologies/nan-debugviews 7 年前
GitHub fc525a52 Merge pull request #344 from Unity-Technologies/movecs-debugview 7 年前
Thomas Hourdel c4976158 Added a NaN/Inf tracker to the debug modes 7 年前
GitHub 06c76f2d Merge pull request #343 from Unity-Technologies/Branch_TileDebugInMenu 7 年前
Thomas Hourdel a512c881 Added a fullscreen debug view for motion vectors 7 年前
Julien Ignace 292b0868 Moved tile debug modes into debug settings (and debug menu). 7 年前
Julien Ignace 5c41dbfb Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity 7 年前
Julien Ignace 7b9395ec Fixed CascadedShadowsTest.unity (for real) 7 年前
Julien Ignace f5856816 Updated CascadedShadowsTest.unity and BasicProfiling.unity 7 年前
uygar 303965c0 Fixed normal bias leading to light leaking with point shadows. 7 年前
Evgenii Golubev ed0a6b63 Add comments 7 年前
uygar 31d02d2f Fixed light leak bias for moment calculations. 7 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 7 年前
sebastienlagarde 3ebe5f84 Fix test framework compilation after latest trunk merge 7 年前
Evgenii Golubev d4513157 Address PS4 warnings 7 年前
mmikk a84b633b fix texture cache when there is a texture update from within the editor. 7 年前
Evgenii Golubev 22366909 Rename a variable to avoid a reserved name error on PS4 7 年前
GitHub af12bde1 Merge pull request #341 from Unity-Technologies/Add-tessellatoin-debug-mode 7 年前
Evgenii Golubev 8a65f37a Fix the typo 7 年前
sebastienlagarde 6b6d2b53 Add view mode properties for lightmap, depth offset and per pixel displacement 7 年前
Evgenii Golubev 41ed2b47 Remove the Disney model from the pixel shader 7 年前
sebastienlagarde 0baf8247 Add debug view mode to know which objects have tessellation 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前
GitHub ee778ee7 Merge pull request #340 from Unity-Technologies/movecs-fixes 7 年前
Evgenii Golubev 62076a23 Merge branch 'master' 7 年前
Thomas Hourdel efcdad03 Fixed motion vectors and camera relative rendering 7 年前
sebastienlagarde d6fb760a HDRenderPipeline: Fix lighting mode with shaderopaque 7 年前
GitHub 57ab30c0 Merge pull request #339 from Unity-Technologies/taa 7 年前
sebastienlagarde ac29144b HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array 7 年前
Thomas Hourdel fbdc6add Merge branch 'master' into taa 7 年前
sebastienlagarde ac0ad5d8 update Readme 7 年前
GitHub 50bd16e8 Fix HDRP Lit ignoring detail mask for detail normals. 7 年前
Sebastien Lagarde 9bc034e5 HDRenderPipeline: Enable light/material classification and compute light by default 7 年前
GitHub fbef3912 Merge pull request #338 from Unity-Technologies/Update-material-classification 7 年前
Sebastien Lagarde a07e9bd1 Change number of variant from 16 to 26 7 年前
Sebastien Lagarde c25fce5e update HDRenderPipelineAsset 7 年前
Sebastien Lagarde eb4be652 HDRenderPipeline Fix last issue 7 年前
sebastienlagarde 9320753e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification 7 年前
sebastienlagarde adeee295 Clean and comment some code 7 年前
Evgenii Golubev f30f49e7 Port SSS to compute WIP 7 年前
sebastienlagarde 70fcec1d Refactor hwo specular material is considered: not anymore a materialId 7 年前
Evgenii Golubev 7894e720 Rename SSS stuff for simplicity and consistency 7 年前
sebastienlagarde 42e69f08 Setup wanted variant + add correct decoding code 7 年前
GitHub 099f3c50 Merge pull request #337 from Unity-Technologies/Branch_ImproveAreaLightVGPR 7 年前
Evgenii Golubev 2c8fcff2 Output HTile via a pixel shader 7 年前
sebastienlagarde 6971847c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification 7 年前
Thomas Hourdel db994ece Added support for jittered projection matrix; Fixed motion vectors 7 年前
Julien Ignace 36db30a0 Improved VGPR pressure for Area Light lighting code. 7 年前