Robert Srinivasiah
68890aea
Use corrected screen size for generating tile size
Screen size != actual size (texture)
Interestingly, this is 'mostly' right at this point. The per-tile light lists for the right eye might not be exactly right, but the light data in the tile is correctly formatted. So next is generating the correct information in the tile!
7 年前
sebastienlagarde
64d02d61
Fix material debug mode
7 年前
Robert Srinivasiah
736da156
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Peter Bay Bastian
1997acea
Bump package versions
7 年前
GitHub
e9c5ba18
Merge pull request #959 from Unity-Technologies/Add-support-of-Camera-Clear-Flags
HDRenderPipeline: Add support for camera features flags
7 年前
GitHub
584f2e00
Update HDCameraUI.cs
7 年前
Peter Bay Bastian
8a3bfc72
Update ShaderGraph submodule commit
7 年前
GitHub
9b67994c
Update HDCamera.cs
7 年前
Peter Bay Bastian
32c2253b
Add ShaderGraph repository as a submodule
7 年前
Robert Srinivasiah
971061f5
Build right eye light cull information
But it isn't sent to the GPU yet
7 年前
Sebastien Lagarde
85b4f2bb
Add support for black Thumbnail
7 年前
GitHub
c73b5e81
Merge pull request #961 from Unity-Technologies/LT-ShadowFixes
LW: Fixes to shadow caster / depth passes for shadows.
7 年前
Robert Srinivasiah
2d5b988d
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
a48dc895
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-support-of-Camera-Clear-Flags
7 年前
GitHub
d71819ce
Merge pull request #960 from Unity-Technologies/Rename-SpotCookieSize-to-CookieSize
Rename SpotCookieSize to CookieSize
7 年前
Sebastien Lagarde
e5ba3df3
RenameSpotCookieSize to CookieSize
7 年前
Sebastien Lagarde
32b1fe35
HDRenderPipeline: Add support for camera features flags
7 年前
uygar
275279fa
Introduced new macros for flow control attributes.
7 年前
GitHub
4a48a252
Merge pull request #958 from Unity-Technologies/Fix-Graphic-test-1201
Update texture param of object space normal map
7 年前
sebastienlagarde
53ab337f
Update parameter name in InitDefaultHDAdditionalShadowData
7 年前
Sebastien Lagarde
67b01344
Update texture param of object space normal map
7 年前
sebastienlagarde
456c6c9e
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
Sebastien Lagarde
3e8d0140
HDRenderPipeline: Update Material test scene
7 年前
uygar
75a06b95
Added a combined contact shadows + normal biasing pass.
Replaced shadow specific cubemap face function. The shadow system is now going to use the one from common.hlsl.
Renamed nrml to normal.
Added a few comments.
7 年前
Sebastien Lagarde
4e72f56f
HDRenderPipeline: Fix various typo for iridescence
7 年前
uygar
f7122de7
Padded the ShadowData struct so its a multiple of 16 bytes.
7 年前
sebastienlagarde
42c1a872
Add default value for HDRP shadow data
7 年前
GitHub
2298dc56
Merge pull request #957 from Unity-Technologies/Adress-iridescence-PR-feedback
Adress iridescence pr feedback
7 年前
sebastienlagarde
24e3356a
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Sebastien Lagarde
455d8e33
Fixing compile issue
7 年前
uygar
e85069ef
Added null check to handle some weird case when running tests.
7 年前
Sebastien Lagarde
45283ab4
Adress iridescence PR feedback
7 年前
uygar
62637d1f
Fixed out of bounds access.
7 年前
Tim Cooper
11121e37
LW: Fixes to shadow caster / depth passes for shadows.
7 年前
GitHub
973b823f
Merge pull request #956 from Unity-Technologies/Branch_FixHeightUI
Correctly shows HeightMap in LayeredLit shader UI when using height b…
7 年前
sebastienlagarde
9c18c59b
Remove ShaderPerformanceTool (Incorrect merge)
7 年前
Julien Ignace
4f420674
Correctly shows HeightMap in LayeredLit shader UI when using height based blend without any displacement.
7 年前
Thomas
45dc22f9
Refactored the debug menu
Now with proper serialization in the editor and better runtime UI capabilities
7 年前
Evgenii Golubev
518ddfa0
Add an option to oversample SSS in the settings
7 年前
Alex Lian
65ac8dec
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
7 年前
Evgenii Golubev
5565550b
Do not use the 32x32 macrotile order
All we care about is the optimal layout inside each 8x8 tile
7 年前
Alex Lian
a77933b8
Validation fixes
- Add changelog, copy it around
- Add license.md, copy it around
- Add meta files, plus anticipating documentation folder
- Add .DS_Store to .gitignore
7 年前
Evgenii Golubev
d55eee9c
Add a TODO
7 年前
Alex Lian
9ee6ccc2
build cleanup
Use internal scripts now and simplify some code
7 年前
Evgenii Golubev
8e2d18df
Fix the sample count bug
7 年前
Evgenii Golubev
d8fdbbec
Implement random rotations of the SSS kernel
7 年前
Remy
ab4675c0
Unified all variants of standard shader in one converter.
7 年前
Paul Melamed
a9485cff
more PR cleanup
7 年前
Paul Melamed
67ffc876
PR cleanup
7 年前
GitHub
03f44061
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
7 年前