3097 次代码提交 (b0813df9-4365-442e-9252-a3dda4d0a9b0)

作者 SHA1 备注 提交日期
Evgenii Golubev 816893ee Remove a magic number 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Sebastien Lagarde 0593b15a HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton 7 年前
Evgenii Golubev cf214dfc Improve the comment 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Evgenii Golubev 5b3b76c3 Put macros into their own header 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Evgenii Golubev f589fe1b Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 20a6a00a Fix FastSign() 7 年前
GitHub 63809e17 Fix grammar 7 年前
Evgenii Golubev 7b837f0b Implement function templates in HLSL 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
GitHub 7b280e46 Fix a regression in the tessellation code 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
GitHub 4595e943 Add a comment 7 年前
GitHub 02005b3f Add a comment 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Sebastien Lagarde 25ec8397 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f7ee570 Merge pull request #586 from EvgeniiG/master 7 年前
Evgenii Golubev 11ff5460 Optimize GetCurrentViewPosition() 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前
Sebastien Lagarde 5b8a555c HDRenderPipeline: Fix minor issue with duplicate code 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Peter Bay Bastian 44a7015e Merge branch 'sub-packages' 7 年前
GitHub 6b4f6de4 Add a comment 7 年前
GitHub cc38a4f9 Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde e177132c HDrenderPipeline: Minor correction 7 年前
Sebastien Lagarde f36d965c HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display 7 年前
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
Sebastien Lagarde 382663af Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code 7 年前
Arnaud Carre ee2bccb1 Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code 7 年前
sebastienlagarde c729806b fix sky 7 年前
sebastienlagarde a3d478ea HDRenderPipeline: Add comment 7 年前
sebastienlagarde a6d6c29f HDRenderPipeline: remove camera param 7 年前
sebastienlagarde 255c6c84 clean sky setup 7 年前
sebastienlagarde c06cdc20 More cleanup PushGlobalParams 7 年前
sebastienlagarde 52be8b62 More clean, GBuffer and deferredshadow 7 年前
sebastienlagarde d2d35aec Another round of clean 7 年前
GitHub f940251c Merge pull request #580 from Unity-Technologies/script_profiling_c# 7 年前