2411 次代码提交 (b020baa6-9002-4f7c-8aad-5dec9897cf1f)

作者 SHA1 备注 提交日期
Felipe Lira b020baa6 Added HDLightEditor custom renderpipeline attribute 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
sebastienlagarde 86ea2884 HDRenderPipeline: Add support for HDRLightmap 7 年前
sebastienlagarde ad2d0fc8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 0742fb7a Merge pull request #413 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 466bed5c Merge branch 'master' into Unity-2017.3 7 年前
sebastienlagarde 9f524135 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde 59ba33dd HDRenderPipeline: Fix issue with wind not behaving correctly in shadows 7 年前
sebastienlagarde 956e0bf3 HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap 7 年前
mmikk 2d62f7b0 enable a couple of relevant asserts in the texture cache 7 年前
GitHub 4c1e0606 Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF 7 年前
GitHub c080c7f4 Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub c2e4fad0 Merge pull request #410 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 9b736a8b Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view 7 年前
sebastienlagarde d9e257bc HDRenderPipeline: Disable debug mode in reflection view 7 年前
sebastienlagarde 3f3b4ce9 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde aacf07b1 Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view 7 年前
Andre McGrail e2ca1632 Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors. 7 年前
GitHub 0e0ab9d7 Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI 7 年前
Julien Ignace 879855a5 Missing property in LayeredLitTessellation.shader 7 年前
Julien Ignace 36d8a5e0 Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer. 7 年前
Julien Ignace 5be133ab Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap 7 年前
Andre McGrail 7b93e827 Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors. 7 年前
sebastienlagarde 18535921 Update HDRenderPipelineAsset 7 年前
sebastienlagarde 1d55ef91 Update version of postprocess submodule 7 年前
mmikk bd6c2940 minor clean up 7 年前
GitHub 42edd384 Merge pull request #406 from Unity-Technologies/Update-shader-pass 7 年前
sebastienlagarde 1a895aa3 Update after feedback, minor refactor 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
sebastienlagarde 8cd88913 HDRenderPipeline: Remove baked lighting configuration when rendering error 7 年前
sebastienlagarde 7934dae3 HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
GitHub 0682a517 Merge pull request #405 from EvgeniiG/refl_probe_fix 7 年前
Evgenii Golubev 57aa5358 Fix light culling while rendering reflection probes 7 年前
Filip Iliescu fc137b98 regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
Filip Iliescu 3f9c0792 fix regression in testbed ontile renderpipe introduced by shadow UI changes 7 年前
GitHub 6d29b3dd Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag 7 年前
Julien Ignace b497a9ed Last missing bit... For real this time. 7 年前
Julien Ignace bb02d156 Removed HasMaterialFeatureFlag where it was not needed. 7 年前
Julien Ignace 3961b899 Added missing usage of HasMaterialFeatureFlag 7 年前
Julien Ignace c4234616 Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID) 7 年前
sebastienlagarde b9c4f6ce HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change 7 年前
Peter Bay Bastian dcc886b3 Default preview to be expanded 7 年前
Peter Bay Bastian bf91b908 Put in change notification for preview expanded state 7 年前
Peter Bay Bastian d0f20689 Add initial preview hiding (still being rendered behind the scenes) 7 年前
Peter Bay Bastian 5b4c9be5 Move things around in preview generator 7 年前
Peter Bay Bastian 8e841bce Remove UpdateData from MaterialGraphPresenter 7 年前
Peter Bay Bastian 609307fe MaterialGraphPresenter now relies on change notifications rather than diffing 7 年前
Peter Bay Bastian 75826752 Add edge change notifications to IGraph 7 年前