Evgenii Golubev
|
5eba7930
|
Use the radius of the central sample in the shader
|
8 年前 |
Evgenii Golubev
|
98c12207
|
Add sampling helpers
|
8 年前 |
Julien Ignace
|
602c3afe
|
Fixed various over uniforms in Constant Buffers
|
8 年前 |
Evgenii Golubev
|
3d0666f6
|
Use cell-centered samples for the Z (or R) coordinates
|
8 年前 |
Julien Ignace
|
512668d7
|
Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels.
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8 年前 |
Evgenii Golubev
|
5140b73c
|
Add a view-space normal visualization mode for the Disney SSS
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8 年前 |
Evgenii Golubev
|
0a7924ff
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
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8 年前 |
Julien Ignace
|
12a51499
|
Removed texture declaration from CBuffer in Lit.shader (fixes broken parameter bindings on PS4 caused by shader reflection code problem on PS4 in this case).
|
8 年前 |
GitHub
|
2238da85
|
Merge pull request #307 from EvgeniiG/upstream
Implement tangent plane SSS
|
8 年前 |
GitHub
|
bbf10ec8
|
Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2
Fixed missing method
|
8 年前 |
Julien Ignace
|
5f570c47
|
Fixed missing method
|
8 年前 |
GitHub
|
667081d8
|
Merge pull request #305 from Unity-Technologies/Branch_LayeredPhoto-FixUV2
Fixed UV2 for legacy layered shader.
|
8 年前 |
Julien Ignace
|
7beb4d48
|
Fixed UV2 for legacy layered shader.
|
8 年前 |
Evgenii Golubev
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0207e772
|
Enable more color bleeding by default for the Disney SSS
|
8 年前 |
GitHub
|
36881128
|
Merge pull request #303 from Unity-Technologies/movecs
Motion vectors support
|
8 年前 |
Thomas Hourdel
|
511c92a2
|
Comment
|
8 年前 |
Evgenii Golubev
|
2cac41ab
|
Optimize tangent plane SSS
|
8 年前 |
Thomas Hourdel
|
48dd52b8
|
Updated post-processing to the latest revision
|
8 年前 |
Evgenii Golubev
|
02f3c36a
|
Rename preprocessor definitions
|
8 年前 |
Thomas Hourdel
|
d6d79ab8
|
Added a few comments
|
8 年前 |
Evgenii Golubev
|
288c9b13
|
Add an SSS_CLAMP_BLEED option
|
8 年前 |
Thomas Hourdel
|
ee023447
|
Updated HDPipeline resources
|
8 年前 |
Evgenii Golubev
|
2ecf7c3d
|
Implement world-space tangent plane integration
|
8 年前 |
Thomas Hourdel
|
4acdd75e
|
Merge branch 'master' into movecs
|
8 年前 |
GitHub
|
6be507c7
|
Merge pull request #302 from EvgeniiG/upstream
Fix the SSS radius range bug and clean up the shader
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8 年前 |
Evgenii Golubev
|
c092103a
|
Merge branch 'master'
|
8 年前 |
sebastienlagarde
|
f79e6c68
|
HDRenderPipeline: Add comment to SSS and introduce min fp16 value
|
8 年前 |
sebastienlagarde
|
9b276ecd
|
HDRenderPipeline: Update SSS comment
|
8 年前 |
Tim Cooper
|
696ae193
|
Fixing memory allocations
|
8 年前 |
Evgenii Golubev
|
659a047c
|
Remove unnecessary preprocessor tests
|
8 年前 |
GitHub
|
e6913aed
|
Support transmission for the Basic SSS
|
8 年前 |
Tim Cooper
|
8b0f6d4c
|
use pooling
|
8 年前 |
Evgenii Golubev
|
d752b30a
|
Fix the bug with the radius scale in SSS
|
8 年前 |
sebastienlagarde
|
5f0ef8c2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
bb3e5805
|
Support transmission for the Basic SSS
|
8 年前 |
uygar
|
e08c2202
|
Fixed biasing in the wrong direction for MSMs.
|
8 年前 |
sebastienlagarde
|
f7883ba7
|
HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material
|
8 年前 |
Evgenii Golubev
|
6df17974
|
Implement a more accurate and efficient version of GetLocalFrame()
|
8 年前 |
Felipe Lira
|
fb82cb32
|
Added helper sampler function and conversion between colorspaces.
|
8 年前 |
Evgenii Golubev
|
9a651afa
|
Add the bilateral toggle support for the basic SSS model
|
8 年前 |
Thomas Hourdel
|
05d8abb9
|
Removed debug symbols
|
8 年前 |
sebastienlagarde
|
968380ab
|
Fix the issue with selection of the SSS model at runtime
|
8 年前 |
Evgenii Golubev
|
627000c2
|
Merge branch 'master'
|
8 年前 |
Thomas Hourdel
|
dcedff6e
|
Added motion vectors support; Refactored HDCamera
|
8 年前 |
sebastienlagarde
|
fbf0ebbe
|
- Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained)
- Fix to detail normal scale in layered shader (HDRP)
|
8 年前 |
uygar
|
f166177b
|
Disabled depth clipping for shadowmap passes.
|
8 年前 |
sebastienlagarde
|
9f8e113e
|
Fix the vertical SSS pass
|
8 年前 |
sebastienlagarde
|
9fd195b4
|
Set world scales for the basic SSS
|
8 年前 |
Evgenii Golubev
|
a61d4a42
|
Fix the issue with selection of the SSS model at runtime
|
8 年前 |
sebastienlagarde
|
13746aff
|
Revert the 'disctScale' test change
|
8 年前 |