Raymond Graham
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51c0d02a
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module udpate
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7 年前 |
Raymond Graham
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1118c956
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Julien Ignace
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b2315b94
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Update default scene settings object creation to include exp fog and all relevant component.
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7 年前 |
Julien Ignace
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d210135e
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- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
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7 年前 |
Julien Ignace
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daaa1360
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Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
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7 年前 |
Julien Ignace
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033abbd6
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More fixes with latest master.
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7 年前 |
Julien Ignace
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1ce75e59
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Felipe Lira
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fd3df2bf
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Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
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7 年前 |
Felipe Lira
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0324ec96
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Refactor to improve shader library organization and readability
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7 年前 |
Felipe Lira
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a58b6cbd
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Lightweight Shaders compiling on GLES with HLSLcc compiler.
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7 年前 |
Felipe Lira
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82d0bec8
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Converted Terrain base shader to new shader library.
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7 年前 |
Felipe Lira
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90918be4
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added uint -> int mappings
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7 年前 |
Felipe Lira
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bbaa74a6
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Fixed compiler errors in GLES2.hlsl
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7 年前 |
Felipe Lira
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b89532b8
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Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
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7 年前 |
Felipe Lira
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bf2f0fdc
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Fixed depth prepass clearing issue.
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7 年前 |
Felipe Lira
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a5dbc063
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Ported Lightweight to SRP shader library.
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7 年前 |
Andre McGrail
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8752dc7f
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Updated/Added Lightweight pipe tests, created templates
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7 年前 |
Felipe Lira
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9a3adabe
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Bumped package version
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7 年前 |
Felipe Lira
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fa504521
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Runned auto format tool.
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7 年前 |
Felipe Lira
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711a16fb
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Julien Ignace
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7389ca21
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Rewrote Sky/fog component with latest Volume APIs after merge.
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7 年前 |
Julien Ignace
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256c35aa
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
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7 年前 |
Felipe Lira
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d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
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7 年前 |
Felipe Lira
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64095289
|
Addressed Arira's comment on upgrader message.
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7 年前 |
Felipe Lira
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cb54afc5
|
Addressed Shawn's UI comment. Render scale cap is now at 4.
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7 年前 |
sebastienlagarde
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f3d7f5bf
|
Address feedback
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7 年前 |
Felipe Lira
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bc18e113
|
First part of relatime shadows refactor.
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7 年前 |
sebastienlagarde
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f142c657
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
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7 年前 |
Felipe Lira
|
f545fbe7
|
Fixed a null reference when particle component lights were used.
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7 年前 |
Sebastien Lagarde
|
bc97a04c
|
recreate SSS settings assets
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7 年前 |
Felipe Lira
|
c62e8861
|
Refactored upgraders. Added Terrain and Particles upgraders.
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7 年前 |
Sebastien Lagarde
|
d1ee0342
|
minor adjustement
|
7 年前 |
Felipe Lira
|
75898953
|
Minor UI changes to reflect docs.
|
7 年前 |
Robert Srinivasiah
|
55125293
|
FIx up after merge
Had to port changes because of rename from 'TIlePass' to 'LightLoop'
|
7 年前 |
Sebastien Lagarde
|
9d76a937
|
Fix issue with sss profile decoding
|
7 年前 |
Felipe Lira
|
e45df6b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Robert Srinivasiah
|
ea2646a5
|
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
|
7 年前 |
Sebastien Lagarde
|
414e5846
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
Thomas
|
699b4a98
|
Fixed errors with mismatched dll versions [ugly hack]
|
7 年前 |
GitHub
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a724dcef
|
Merge pull request #640 from EvgeniiG/master
Fix the bug which caused overwriting the base color and F0
|
7 年前 |
Thomas
|
99aaff8d
|
Added move up/down actions for volume components
|
7 年前 |
Julien Ignace
|
10007208
|
Porting sky/fog systems to Interpolation volumes.
|
7 年前 |
GitHub
|
eb877135
|
Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
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7 年前 |
Thomas
|
fdfd0ee6
|
Tweaked equality operators on VolumeParameter
|
7 年前 |
GitHub
|
7a242318
|
Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
sebastienlagarde
|
fa7475f2
|
Bind correctly the buffer in forward
|
7 年前 |
Thomas
|
641f9dc3
|
Reworked parameters and added a few new ones [incomplete]
|
7 年前 |
GitHub
|
059cada5
|
Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name
|
7 年前 |
sebastienlagarde
|
b2780d61
|
Add a subsurface scattering manager to allocate RT
|
7 年前 |