Julien Ignace
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3a51e665
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Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
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8 年前 |
sebastienlagarde
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88adb5fc
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HDRenderPipeline: Minor reformat
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8 年前 |
Julien Ignace
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3dbbcbeb
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Update Cascaded Shadow test with new scene settings.
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8 年前 |
Julien Ignace
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293776aa
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Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
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8 年前 |
Julien Ignace
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7a3ff433
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Put a free camera in all the test scenes.
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8 年前 |
Julien Ignace
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f13c2c98
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Fixed material bindings on Cascaded test scene.
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8 年前 |
Julien Ignace
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f5856816
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Updated CascadedShadowsTest.unity and BasicProfiling.unity
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8 年前 |
Julien Ignace
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7b9395ec
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Fixed CascadedShadowsTest.unity (for real)
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8 年前 |
Peter Bay Bastian
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9a0518a6
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Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
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7 年前 |
Julien Ignace
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e9449d38
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Update Shadow Scene
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7 年前 |
Julien Ignace
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09f867e5
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Renamed CascadedShadowsTest to ShadowsTest
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7 年前 |
Julien Ignace
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55bd39cb
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- Updated ShadowsTest scene with a setup of cameras.
- Split Input Registering code from DebugActionManager and used it to register inputs for FreeCamera
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7 年前 |
Julien Ignace
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962dabd4
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Update ShadowsTest scene (made geometry static and added a reflection probe).
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7 年前 |
Julien Ignace
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e1c83556
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Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
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7 年前 |
Julien Ignace
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d4b9dd15
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Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
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7 年前 |
Julien Ignace
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9e3a6300
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Fixed directional shadow for transparent shaders by adding the right defines.
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7 年前 |
Julien Ignace
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182cb19b
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Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
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7 年前 |
Julien Ignace
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d210135e
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- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
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7 年前 |
Thomas
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8f3bae6c
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Updated sample scenes
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7 年前 |
Julien Ignace
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a95ec526
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
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7 年前 |
Julien Ignace
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6cf5f4d4
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Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
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7 年前 |
Julien Ignace
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93c49e08
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- Switched sample count to a uniform to be changed by users
- Cleaned UI
- Added a variation to disable contact shadows
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7 年前 |
sebastienlagarde
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5f14b489
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Update all materials with Last PR
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7 年前 |