43 次代码提交 (ad318cf6-9e37-4a21-af93-1d373fc3366e)

作者 SHA1 备注 提交日期
Tim Cooper ad318cf6 Simplify start/stop stereo rendering apperance 7 年前
Tim Cooper 5d8d8a04 Workaround stereo instancing issue with unity_StereoEyeIndex 7 年前
Tim Cooper f0d70be7 LWRP - Work around texture array blit issue for screen-space shadow map 7 年前
Tim Cooper 7fdbf48d Add texture array support to _ScreenSpaceShadowMap samples 7 年前
Tim Cooper 5fb9676e Fix parameter name typo 7 年前
Tim Cooper 34a401c8 Screenspace Shadow samples work in stereo doublewide 7 年前
Tim Cooper bd120376 Progress toward stereo-ized shadows (WIP) 7 年前
Tim Cooper 7fc5180c Properly bind shadow maps when stereo texture arrays are being used 7 年前
Tim Cooper 33926192 Support depth texture correctly in stereo 7 年前
Tim Cooper b2cf3962 Fix existing typo 7 年前
Tim Cooper c413cf12 Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
Peter Bay Bastian 5bd40091 Update ShaderGraph submodule 7 年前
GitHub 9a166d7d Merge pull request #1015 from EvgeniiG/fix_tessellation_uv 7 年前
sebastienlagarde ef3ceb25 Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Evgenii Golubev b7f42cb7 Make sure passes that require UV2 and UV3 actually have access to them 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
GitHub 22b140ec Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader 7 年前
Remy 4097366b Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1 7 年前
sebastienlagarde fb2d62e1 Fix wrong pragma 7 年前
sebastienlagarde 6e72077d Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 7 年前
Sebastien Lagarde 3a5a6a2f Save a few ALUs 7 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 7 年前
sebastienlagarde 054d7fdb Initial documentation to get past validation checks 7 年前
sebastienlagarde 776082ee Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 7 年前
sebastienlagarde ea91e707 Changed atlasing errors to warnings. 7 年前
sebastienlagarde 1edd41cb Fixed cascade selection when there are less than max cascades. 7 年前
sebastienlagarde ad037878 Fixed runtime enums in the debug window 7 年前
sebastienlagarde 0c0b1ce5 Fixed shadow normalbiasmax value not properly being set. 7 年前
sebastienlagarde 2d03b0c8 Fixed override checkbox in volume editors 7 年前
Tim Cooper 7394c13b Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Tim Cooper 2a9c875c Added 'prefer_hlslcc' directive 7 年前
Tim Cooper da540b9e Fix minor warnings 7 年前
Tim Cooper 8c8ee233 Update Callback's to show they are static calls (thanks Rob). 7 年前
Tim Cooper 449b2c69 Add high level camera callbacks to HD / LW. 7 年前
Evgenii Golubev 590beccb Merge remote-tracking branch 'upstream/lwrp-sample-marker' into 2018.1 7 年前
Evgenii Golubev 875ec1ea remove dead code 7 年前
Evgenii Golubev e9bb654a remove #pragma multi_compile for VR stuff 7 年前
Evgenii Golubev 6717b3e7 Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 7 年前
Evgenii Golubev 504b9374 Merge remote-tracking branch 'upstream/HDRP_GraphicTests' into 2018.1 7 年前
Tim Cooper b1345f1d Pump packages and package versions. 7 年前
Tim Cooper 50d0a9bc Bump Package Version 7 年前
Peter Bay Bastian 45297f24 Bump package version 7 年前