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Save a few ALUs

/2018.1
Sebastien Lagarde 7 年前
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3a5a6a2f
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute


float3 DisneyProfilePolar(float r, float3 S)
{
#if 0
float3 expOneThird = exp(((-1.0 / 3.0) * r) * S);
float3 expOneThird = exp((-1.0 / 3.0) * r * S);
float3 p = (k * r) * S;
float3 p = (k * S) * r;
float3 expOneThird = exp2(p);
#endif
return expOneThird + expOneThird * expOneThird * expOneThird;

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