242 次代码提交 (acca5c71-7f4a-4270-9766-52b7f0c57663)

作者 SHA1 备注 提交日期
sebastienlagarde b963d0ba push initial project 7 年前
Evgenii Golubev 84d9b5a3 Fix POM using the primitive size 7 年前
Thomas c6639f12 LightEditor refactor for 2017.3 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde b81f5db7 HDRenderPipeline: Change name of Opacity as Density as request by doc team 7 年前
sebastienlagarde b8834451 HDRenderPipeline: Rename objectScale to invObjectScale 7 年前
sebastienlagarde a872dc32 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 94877537 HDRenderPipeline: Update triplanar test 7 年前
GitHub 84f5f68b Merge pull request #437 from Unity-Technologies/Branch_FixDepthBufferCopy 7 年前
sebastienlagarde 32a02c4e Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Julien Ignace 293ed886 Forgot to remove useless Depth Buffer copy 7 年前
Evgenii Golubev 334ddc48 Fix POM with object scale 7 年前
Julien Ignace 920bc9cb Moved the Depth Buffer copy at the right place when in forward (it was done too late, resulting in various bias problem in shadows/ssao) 7 年前
sebastienlagarde 0f756112 HDRenderPipeline: Rename Use Opacity as density 7 年前
sebastienlagarde f4828c10 HDRenderPipeline: Test Per Pixel scale lock 7 年前
sebastienlagarde efdf41f8 Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension are not supported correctly yet 7 年前
GitHub 4d5e7be6 Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement 7 年前
sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
sebastienlagarde 650a1b5e HDRenderPipeline: Fix issue with wrong attribute define for LitXXXPass 7 年前
sebastienlagarde 54f30000 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement 7 年前
uygar 86d02855 Disabled separate sampling algorithms per cascade again. 7 年前
uygar 9b9762a3 Optimized register usage for cascade dithering. 7 年前
Evgenii Golubev cf6b206c Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub d0ba0ab5 Merge pull request #432 from Unity-Technologies/Branch_FixNormalInfluence 7 年前
Julien Ignace b19067dd Fixed normal influence when using gradient mapping. 7 年前
GitHub 10e0fdad Merge pull request #431 from Unity-Technologies/Branch_SmallLayerFix 7 年前
Julien Ignace 47674b38 - Added color to Material reference labels for LayeredLit Shader 7 年前
Evgenii Golubev fc3f8e16 Further improve the "Displacement Mapping With Depth Offset" setup 7 年前
GitHub 7e30f703 Merge pull request #430 from EvgeniiG/Unity-2017.3 7 年前
sebastienlagarde b9915628 HDRenderPipeline: First draft of support of vertex displacement 7 年前
Evgenii Golubev 9b985278 Fix the "Displacement Mapping With Depth Offset" setup 7 年前
GitHub 49f06d1d Merge pull request #428 from Unity-Technologies/Split-opaque-and-opaque-alpha-tested-for-prepass 7 年前
Evgenii Golubev ea7abf4f Remove clear coat from the list of materials classified for precomputed illumination 7 年前
Evgenii Golubev 2031a5f8 Correctly support light classification with precomputed lighting 7 年前
Evgenii Golubev 2a9aa847 Update the HD test scene to with a test for displacement mapping with depth offset 7 年前
Evgenii Golubev ea499710 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 19d4cf14 Merge pull request #427 from Unity-Technologies/Branch_DepthPrepass 7 年前
Evgenii Golubev 1d7db227 Revert "HDRenderPipeline: Fix issue with tessellation shadow and camera relative code" 7 年前
Evgenii Golubev 82ef5478 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Evgenii Golubev 24906cf6 Implement a small optimization of the texture cache 7 年前
Evgenii Golubev 7a094ed8 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 73b6f981 Fix a shader compile error 7 年前