1510 次代码提交 (ac23a82e-79dc-4eec-bd7b-a6d6f29d30ce)

作者 SHA1 备注 提交日期
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 8be065be Rename .meta files 8 年前
Sebastien Lagarde 8a66d4cd HDRenderPipeline: Fix error "Destroy may not be called from edit mode!." 8 年前
GitHub aded0eae Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde ee5ea1fd HDrenderPipeline: Unlit update - missing file 8 年前
GitHub 28357983 Merge pull request #126 from Unity-Technologies/Update-unlit-shader 8 年前
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
GitHub 49a063c5 Merge pull request #125 from Unity-Technologies/Fix-shader-warning-+-light-limits-corruption 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
sebastienlagarde c047eed2 HDRenderPipeline: Fix issue when creating a reflectoin probe (was producing a null pointer) 8 年前
sebastienlagarde e66f24bc HDRenderPipeline: Fix spam of warning message regarding PreRenderLight 8 年前
sebastienlagarde aaaa267f HDRenderPipeline: Another fix for layered shaders 8 年前
sebastienlagarde b8002a40 HDRenderPipeline: Fix layered material 8 年前
sebastienlagarde b309c8cb HDRendePipeline: Layered Material tweak again 8 年前
sebastienlagarde cc4b8c9f HDRenderPipeline: Small tweak for artists on layered material 8 年前
GitHub f6f27fcb Merge pull request #124 from Unity-Technologies/fix-layered-shader-influence 8 年前
Tim Cooper df3d8efd Fix inspector not resetting the loop 8 年前
Sebastien Lagarde 40d99a5f HDRenderPipeline: Fix few issue with layered shaders 8 年前
Tim Cooper 72689571 Pulling tile pass into it's own asset. :) 8 年前
GitHub 1dc6a510 Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene 8 年前
Tim Cooper d608f760 Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde 55b83cf2 HDRenderPipeline: Second update for artists - layered shader 8 年前
Tim Cooper b182e9cd fix issue where render would not be recreated. 8 年前
sebastienlagarde ffb6c390 HDRenderPipeline: Update layered material based on artists feedback 8 年前
Tim Cooper a529e88b Add common / sky settings to HD Inspector 8 年前
Julien Ignace 273ab865 Updated GI test scene (added baked versus realtime light) 8 年前
runes ccfbd936 Added UNITY_EDITOR #if's to fix ps4 build 8 年前
Tim Cooper b999f813 fix formatting 8 年前
sebastienlagarde fe297c77 HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup 8 年前
Tim Cooper d69bfb33 restore local post fx (remove global) 8 年前
GitHub 342f3efc Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered 8 年前
Tim Cooper 136a6bd0 Fixing assets. 8 年前
sebastienlagarde a9389efe HDRenderPipelin: Add tiling paramater for layered (missing file) 8 年前
Tim Cooper 3403e16c set default skybox 8 年前
sebastienlagarde ada64deb HDRenderPipeline: Add tiling paramater for layered 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 154f98dd Merge remote-tracking branch 'origin/preview-cameras' 8 年前
Tim Cooper d6293d68 [SRP]Fix changed API 8 年前
GitHub 58e4eacd Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering 8 年前
Sebastien Lagarde 0ba2f558 HDRenderPipeline: Fix issue with cluster rendering - enable by default with tile for opaque 8 年前
Sebastien Lagarde da3da19b HDRenderPipeline: Attempt to fix cluster rendering 8 年前
Evgenii Golubev 93d62bbb Use point sampling to avoid filtering across depth discontinuities 8 年前
Sebastien Lagarde 408e09aa HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
Evgenii Golubev 7d07a953 Optimize and remove dead code 8 年前
Sebastien Lagarde a5af41b2 HDRenderPipeline: Remove reflection probe to prevent NULL fail until fix. 8 年前
Evgenii Golubev 8aa3f256 Accurately sample the combination of two Gaussians 8 年前
sebastienlagarde e0d3ad66 HDRenderPipeline: Quix fix about HeightBlend mode v2 for layered material 8 年前
Evgenii Golubev 27059d4f Use standard deviation instead of variance as it is more intuitive 8 年前